NewsUnrealEdForumsFilesModsFragBU

Skin

BeyondUnreal


Personal tools

Difference between revisions of "Talk:Shock Rifle"

From Liandri Archives

Jump to: navigation, search
m (-)
Line 8: Line 8:
  
 
Something to note is the knockback factor in these two revisions, too. I'm fairly sure it was changed. --[[User:Sir Brizz|Sir Brizz]] 16:29, 30 July 2007 (EDT)
 
Something to note is the knockback factor in these two revisions, too. I'm fairly sure it was changed. --[[User:Sir Brizz|Sir Brizz]] 16:29, 30 July 2007 (EDT)
 +
 +
are u sure the ammo count for combo is 2 only?

Revision as of 01:29, 30 August 2007

Haha, T2A. Ironically, that came from the FragBU Wiki and YOU wrote it :) --Sir Brizz 23:50, 24 July 2007 (EDT)

A quick comparison of the UT2003 and UT2004 shock projectile code will confirm that the cores are exactly as fast (1150uu/gs) and exactly the same size (10uu high and 10uu wide) Boksha 09:31, 30 July 2007 (EDT)

What about the damage amounts? --Sir Brizz 09:34, 30 July 2007 (EDT)

Good question. I know combo damage and radius and primary damage are unchanged, not sure about secondary damage and radius. I'll check it out later. Boksha 15:08, 30 July 2007 (EDT)

Something to note is the knockback factor in these two revisions, too. I'm fairly sure it was changed. --Sir Brizz 16:29, 30 July 2007 (EDT)

are u sure the ammo count for combo is 2 only?