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Difference between revisions of "Talk:Team ArenaMaster"
From Liandri Archives
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Can we eliminate some more of the bias here? I know this was largely copied from the FragBU wiki, but the standards are a bit different here. --[[User:Haarg|Haarg]] 21:19, 3 January 2008 (EST) | Can we eliminate some more of the bias here? I know this was largely copied from the FragBU wiki, but the standards are a bit different here. --[[User:Haarg|Haarg]] 21:19, 3 January 2008 (EST) | ||
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+ | What bias? I rewrote quite a bit. The rest is facts -- adren is key to TAM, TDM/CTF players hated it and only played it because that's where the majority was, it's the only "alive" gametype in UT2004 right now, etc. It is a fact that TAM is much less complex than other stock gametypes. That was the point of its creation. -- [[User:T2A`|T2A`]] 23:52, 3 January 2008 (EST) |
Revision as of 21:52, 3 January 2008
Can we eliminate some more of the bias here? I know this was largely copied from the FragBU wiki, but the standards are a bit different here. --Haarg 21:19, 3 January 2008 (EST)
What bias? I rewrote quite a bit. The rest is facts -- adren is key to TAM, TDM/CTF players hated it and only played it because that's where the majority was, it's the only "alive" gametype in UT2004 right now, etc. It is a fact that TAM is much less complex than other stock gametypes. That was the point of its creation. -- T2A` 23:52, 3 January 2008 (EST)