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Difference between revisions of "Talk:Team ArenaMaster"
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What bias? I rewrote quite a bit. The rest is facts -- adren is key to TAM, TDM/CTF players hated it and only played it because that's where the majority was, it's the only "alive" gametype in UT2004 right now, etc. It is a fact that TAM is much less complex than other stock gametypes. That was the point of its creation. -- [[User:T2A`|T2A`]] 23:52, 3 January 2008 (EST) | What bias? I rewrote quite a bit. The rest is facts -- adren is key to TAM, TDM/CTF players hated it and only played it because that's where the majority was, it's the only "alive" gametype in UT2004 right now, etc. It is a fact that TAM is much less complex than other stock gametypes. That was the point of its creation. -- [[User:T2A`|T2A`]] 23:52, 3 January 2008 (EST) | ||
− | Do we really need a page for every popular bit of custom content here? I thought this was going to be kept to official stuff. [[User:Tahngarthor|Tahngarthor]] 00:05, 4 January 2008 (EST) | + | Do we really need a page for every popular bit of custom content here? I thought this was going to be kept to official stuff. Not to mention that the "reception" section is pretty much full of crap.[[User:Tahngarthor|Tahngarthor]] 00:05, 4 January 2008 (EST) |
Revision as of 22:09, 3 January 2008
Can we eliminate some more of the bias here? I know this was largely copied from the FragBU wiki, but the standards are a bit different here. --Haarg 21:19, 3 January 2008 (EST)
What bias? I rewrote quite a bit. The rest is facts -- adren is key to TAM, TDM/CTF players hated it and only played it because that's where the majority was, it's the only "alive" gametype in UT2004 right now, etc. It is a fact that TAM is much less complex than other stock gametypes. That was the point of its creation. -- T2A` 23:52, 3 January 2008 (EST)
Do we really need a page for every popular bit of custom content here? I thought this was going to be kept to official stuff. Not to mention that the "reception" section is pretty much full of crap.Tahngarthor 00:05, 4 January 2008 (EST)