NewsUnrealEdForumsFilesModsFragBU

Skin

BeyondUnreal


Personal tools

Difference between revisions of "Talk:Team ArenaMaster"

From Liandri Archives

Jump to: navigation, search
(.).)
Line 2: Line 2:
  
 
What bias?  I rewrote quite a bit.  The rest is facts -- adren is key to TAM, TDM/CTF players hated it and only played it because that's where the majority was, it's the only "alive" gametype in UT2004 right now, etc.  It is a fact that TAM is much less complex than other stock gametypes.  That was the point of its creation. -- [[User:T2A`|T2A`]] 23:52, 3 January 2008 (EST)
 
What bias?  I rewrote quite a bit.  The rest is facts -- adren is key to TAM, TDM/CTF players hated it and only played it because that's where the majority was, it's the only "alive" gametype in UT2004 right now, etc.  It is a fact that TAM is much less complex than other stock gametypes.  That was the point of its creation. -- [[User:T2A`|T2A`]] 23:52, 3 January 2008 (EST)
 +
 +
Do we really need a page for every popular bit of custom content here? I thought this was going to be kept to official stuff. [[User:Tahngarthor|Tahngarthor]] 00:05, 4 January 2008 (EST)

Revision as of 22:05, 3 January 2008

Can we eliminate some more of the bias here? I know this was largely copied from the FragBU wiki, but the standards are a bit different here. --Haarg 21:19, 3 January 2008 (EST)

What bias? I rewrote quite a bit. The rest is facts -- adren is key to TAM, TDM/CTF players hated it and only played it because that's where the majority was, it's the only "alive" gametype in UT2004 right now, etc. It is a fact that TAM is much less complex than other stock gametypes. That was the point of its creation. -- T2A` 23:52, 3 January 2008 (EST)

Do we really need a page for every popular bit of custom content here? I thought this was going to be kept to official stuff. Tahngarthor 00:05, 4 January 2008 (EST)