Skin
Game Sections
- Unreal
- Unreal: RTNP
- Unreal II
- Unreal Tournament
- UT2003
- UT2004
- Unreal Tournament 3
- Unreal Championship
- Unreal Championship 2
Personal tools
Difference between revisions of "Target Painter"
From Liandri Archives
IceCreamYou (talk | contribs) m |
m |
||
Line 6: | Line 6: | ||
''Emitting a solid state laser for the Phoenix Bomber to target, the single-shot Target Painter allows the autonomous dropping of a massive payload of conventional ordinance on a general area. After holding and locking the targeting beam on a specified ground point, the Phoenix will call in and commence surface bombardment.'' | ''Emitting a solid state laser for the Phoenix Bomber to target, the single-shot Target Painter allows the autonomous dropping of a massive payload of conventional ordinance on a general area. After holding and locking the targeting beam on a specified ground point, the Phoenix will call in and commence surface bombardment.'' | ||
− | [[Category:Weapons]] [[Category: | + | [[Category:Weapons| {{PAGENAME}}]] [[Category:Projectile weapons| {{PAGENAME}}]] [[Category:Super weapons| {{PAGENAME}}]] [[Category:Gametype-specific weapons| {{PAGENAME}}]] |
Revision as of 10:06, 1 August 2007
The Target Painter points a laser at a given location using primary fire, and zooms with secondary fire. The laser is harmless but several seconds after the laser is charged up a bomber plane flies overhead dropping powerful bombs. The plane can be shot down. The Target Painter is used only in the Assault gametype.
Unreal Tournament 2004
Emitting a solid state laser for the Phoenix Bomber to target, the single-shot Target Painter allows the autonomous dropping of a massive payload of conventional ordinance on a general area. After holding and locking the targeting beam on a specified ground point, the Phoenix will call in and commence surface bombardment.