Skin
Game Sections
- Unreal
- Unreal: RTNP
- Unreal II
- Unreal Tournament
- UT2003
- UT2004
- Unreal Tournament 3
- Unreal Championship
- Unreal Championship 2
Personal tools
Difference between revisions of "Template:Infobox Weapon General"
From Liandri Archives
m |
|||
Line 3: | Line 3: | ||
| colspan="2" style="text-align: center" | '''{{{name}}}'''<br />{{{image|}}} | | colspan="2" style="text-align: center" | '''{{{name}}}'''<br />{{{image|}}} | ||
|- | |- | ||
− | | style="font-size: 8pt;" | Damage Type: | + | | style="font-size: 8pt;" | Primary Damage Type: |
+ | | style="font-size: 8pt;" | {{{dam_type}}} | ||
+ | | style="font-size: 8pt;" | Secondary Damage Type: | ||
| style="font-size: 8pt;" | {{{dam_type}}} | | style="font-size: 8pt;" | {{{dam_type}}} | ||
|} | |} |
Revision as of 13:11, 30 July 2007
{{{name}}} | |||
Primary Damage Type: | {{{dam_type}}} | Secondary Damage Type: | {{{dam_type}}} |
Usage
Name and Damage Type are the only absolutely required fields. Damage Type should be "Projectile" or "Hitscan" or "Both".
{{Infobox Weapon General | name = | image = | dam_type = | appearances = }}