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Difference between revisions of "Unreal Championship"
From Liandri Archives
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(→Downloadable Content: I don't think we need to denote which bugs were only partially fixed unless they were highly exploitable and are listed below.) |
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*:# Players will now receive one point of damage when impeding lifts. | *:# Players will now receive one point of damage when impeding lifts. | ||
*:# The translocator disc will return to the gun, if it impedes a lift. | *:# The translocator disc will return to the gun, if it impedes a lift. | ||
− | *:# Players can no longer utilize the translocator to pass through world geometry. | + | *:# Players can no longer utilize the translocator to pass through world geometry. |
*:# Antialiasing is now disabled by default. To enable it, depress both thumbsticks simultaneously during the initial UC intro video sequence. | *:# Antialiasing is now disabled by default. To enable it, depress both thumbsticks simultaneously during the initial UC intro video sequence. | ||
*:# Team-balancing fixed. The message "Teams Unbalanced" will show up briefly during an existing match if the teams become unbalanced. | *:# Team-balancing fixed. The message "Teams Unbalanced" will show up briefly during an existing match if the teams become unbalanced. |
Revision as of 20:10, 4 August 2007
Unreal Championship, also known as UC, is the original Xbox game that Unreal Tournament 2003 was ported from in late 2001. The game made some heavy claims and lived up to almost none of them, such as having vehicles and supporting up to 64 players on one map. The game was released on November 12, 2002.
Xbox Release Date | November 12, 2002 |
---|---|
Engine Version | Unreal Engine 2 |
History
Unreal Championship began it's life as a product of Digital Extremes. It was announced roughly a year and a half after UT was released. It was intended to be a more massive game with up to 64 players on one enormous map and including drivable vehicles. Neither of these claims made it into the final game.
Demo
Release Details
- November 12, 2002 - Original Xbox Release
- August ??, 2003 - Re-released under the Platinum Hits Xbox branding.
Reception
The game was not well received since it didn't offer many things that were promised, and the game cover even mentioned that those things were or would be available for the game. This made many people upset over having bought the game.
Game Content
Music
Starsky Partridge wrote the music for this game.
Weapons
- Translocator
- Shield Gun
- Assault Rifle
- Bio Rifle
- Shock Rifle
- Link Gun
- Minigun
- Flak Cannon
- Rocket Launcher
- Lightning Gun
- Tag Rifle (A.K.A Ion Painter)
Characters
Gametypes
Maps
Bonus Content
Downloadable Content
- Patch: May 22, 2003
- This patch contained the following fixes:
- TAG rifle exploit.
- Rocket launcher exploit.
- All known map exploits.
- Auto-aim exploit.
- Novice bot stats exploit.
- The message "No AA" now denotes a server that has auto-aim disabled.
- "Ghost-flag" exploit in CTF matches.
- Joining full servers--UC now checks if there is room in the game before loading the map.
- Resolved occasional crash problem when joining a friend's match.
- Resolved issues with max players and private slots.
- Players will now receive one point of damage when impeding lifts.
- The translocator disc will return to the gun, if it impedes a lift.
- Players can no longer utilize the translocator to pass through world geometry.
- Antialiasing is now disabled by default. To enable it, depress both thumbsticks simultaneously during the initial UC intro video sequence.
- Team-balancing fixed. The message "Teams Unbalanced" will show up briefly during an existing match if the teams become unbalanced.
- This patch contained the following fixes:
- Map Pack: May 28, 2003
- Contained four new maps, three deathmatch and one capture the flag
Additional Information
Trivia
- Unreal Championship was the first console game ever to receive a downloadable patch. This caused a lot of controversy over the viability of post-release game patches for console games.
Bugs
Rocket Homing Bug
At some point, someone discovered that a player could lock onto another player and still remain locked onto that player while turning around or switching weapons. When the player did that and shot three rockets at another player in open areas, the physics of the rockets would malfunction and make the rockets move faster. If a player tried to dodge them, they would almost do an S-curve, swing back around, and hit the player right in the face. Many online players referred to this technique as "Rocket Whoring". It got this name because it could be exploited on servers with suto-aim disabled when using characters whose weapon affinity was the Rocket Launcher. The most typical character was "Memphis".
When Digital Extremes halted development on the game, this rocket glitch came to be considered one of the biggest reasons that the game failed shortly after the patch was released.