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I'm T2A`. It stands for whatever you want it to. I admin [http://insite.beyondunreal.com Insite], enjoy angry, heavy music, and drive a slow Saturn SC1.  I somehow came away from Virginia Tech with a BS in Computer Science, and I'm currently looking for yet another job.  My previous few included driving cars around, programming for a company you haven't heard of, and being a package whore at UPS.
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Nooo.
 
 
== Infoz ==
 
=== Professional Unreal Player ===
 
As far as Unreal goes, I'm a long-time (if three years is a long time) player at FragBU, I was a member of {pdX} and °J2° for awhile, I played some 1v1 ladders and tourneys, and then I decided UT2004 was bad and kept solely to FragBU for the remainder of the game's life.  Although, at the very end I stopped showing up to FragBU as well.  I've released a few frag videos based on FragBU performances; you can find them [http://hyru.ath.cx:60080/fbuwiki/index.php/User:T2A%60#pr0bu here].  I wasn't playing on computers back when the original UT came out, so I missed experiencing that one at its peak, unfortunately.
 
 
 
=== New Computer! ===
 
I just built a new computer after 4.5 years of using a 2.8 GHz P4 and 9800 Pro.  My new system boasts an E6850, 8800GT, and 2 gigs of memory.  If NVIDIA come through and release the 9800GT in February 2008, EVGA's step-up program should enable me to grab one of those for free.  I've heard Intel's new CPUs are quite good for overclocking, so I may do that in the future, though there seems little reason to do so at the moment.
 
 
 
== UT3 Concernz ==
 
Ever since the announcement of UT2007, I've been looking forward to a new UT game that wasn't completely broken like UT2004 was in terms of map scaling and weapon balance.  UT2004's [[:Category:Hitscan_weapons|pew-pew]] factor was ridiculous, after all, and the [[Shield_Gun|shield gun]] '''really''' screwed up the gameplay.  After a terrible beta demo, a buggy retail release with a stupid UI, nothing but complaints on the interbutts, and claims that player counts are terrible, I'm worried about UT3.  What should have been a sure-fucking-thing is already lacking populated and low-pinging servers.
 
 
 
Meanwhile, COD4, which also came out just recently, has about a billion players.  But that doesn't really surprise me since the campaign is really fucking good and apparently the multiplayer is too.  In addition to UT3 and COD4, I'm playing [http://en.wikipedia.org/wiki/Supreme_Commander:_Forged_Alliance Forged Alliance], [http://en.wikipedia.org/wiki/Tf2 TF2], and HL2.  Forged Alliance is proving to be hard as fuck.  My RTS-playing ability is still lacking, apparently.  There are many other games that I'm looking to get since I skipped so many due to a system that couldn't run them, so I may be broke soon.
 
 
 
I'm hoping UT3 pulls out of this rut it's in, because while I still haven't taken it online, it's really fun on good maps and in non-[[VCTF]] game modes.  The general consensus on the interbutts seems to be that most people think it has failed terribly -- more than any other AAA title ever.  Let's hope that isn't true.  However, I'm skeptical.  During the game's development I thought Epic couldn't fail with UT3.  I thought it'd be fucking awesome and would capture the attention of everyone.  Wishful thinking, I suppose; so far things have seemed basically the opposite of that.
 
 
 
I suppose as long as FragBU and a few good 1v1 servers are around I'll get enough play out of it to be happy.
 
 
 
== Quick Linkz ==
 
*[http://forums.beyondunreal.com/member.php?u=39917 T2A]` on BuF -- PayPal donations graciously accepted.
 
*[http://insite.beyondunreal.com/ Insite] -- The bottom line on Unreal level design.
 
*[http://hyru.ath.cx:60080/fbuwiki/index.php/User:T2A%60#pr0bu pr0bu] -- pr0etry in m0tion.
 
*[http://www.betweentheburiedandme.com/ Between the Buried and Me] -- The best band you haven't heard of.
 
*[http://www.xfire.com/profile/turns2ashes Xfire] -- turns2ashes
 
*[http://www.pidgin.im/ AIM] -- turnstoashes19
 

Latest revision as of 21:01, 7 September 2009

Nooo.