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Difference between revisions of "VCTF-Sandstorm"

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(removed false information about blue team having an advantage because of the rock - you can get on the passage way with the Jump Boots from both sides easily)
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Sandstorm is an axially symmetrical map with a large wall structure that seams to be a part of the ruin of an aqueduct that separates the two main areas. There are two ways through it, of which only the northern passage is accessible by any vehicles and on foot. The southern passage is  a higher platform and only accessible via [[Jump Boots]], with the [[Scavenger]], [[Darkwalker]] and from the red side with the help of a rock. Since the blue side doesn't have such a rock, the red team has a disadvantage when it comes to stopping the other team's flag carrier.
+
Sandstorm is an axially symmetrical map with a large wall structure that seams to be a part of the ruin of an aqueduct that separates the two main areas. There are two ways through it, of which only the northern passage is accessible by any vehicles and on foot. But you can also climb on top of the structure using the elevators on the north site or the large stair case in the middle, that can be used by a [[Scavenger]] or a player using [[Jump Boots]].
  
 
In the middle of the map there are a few terraces which can be climbed by the [[Darkwalker]], [[Scavenger]], [[Viper]] or with the [[Jump Boots]] to reach the top of the aqueduct. Other ways to the top are the two smaller and one larger lifts in the northern passage way. Although only activated by players on foot, the larger lift is big enough to transport a vehicle. A [[Scavenger]] can also climb up the larger lift's shaft.
 
In the middle of the map there are a few terraces which can be climbed by the [[Darkwalker]], [[Scavenger]], [[Viper]] or with the [[Jump Boots]] to reach the top of the aqueduct. Other ways to the top are the two smaller and one larger lifts in the northern passage way. Although only activated by players on foot, the larger lift is big enough to transport a vehicle. A [[Scavenger]] can also climb up the larger lift's shaft.
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* Right before the sandstorm hits, you can see it coming from the south. Also, you can hear the wind getting louder. This is the perfect time for grabbing the enemy flag, taking advantage of the enemy's limited vision.
 
* Right before the sandstorm hits, you can see it coming from the south. Also, you can hear the wind getting louder. This is the perfect time for grabbing the enemy flag, taking advantage of the enemy's limited vision.
 
* There's a [[Berserk]] power-up on each of the northern sniper/AVRiL towers. Use the [[Jump Boots]] to reach it via a [[lift jump]] or just land on the tower with the [[Fury]].
 
* There's a [[Berserk]] power-up on each of the northern sniper/AVRiL towers. Use the [[Jump Boots]] to reach it via a [[lift jump]] or just land on the tower with the [[Fury]].
* The blue team's flag carrier can escape through the southern passage way if he or she has [[Jump Boots]], which is a big advantage. The red team can follow with the [[Viper]] or [[Scavenger]], though. Red team's defenders should be equipped with [[Jump Boots]] so they can follow a flag carrier on that route without requiring a vehicle.
+
* The flag carrier can escape through the southern passage way if he or she has [[Jump Boots]], which is a big advantage. To do that, he or she has to do a [[Dodge#Dodge Jump|dodge jump]] with the Jump Boots from the edge of the small tower near the passage. This works easily on both sides on the map. Additionally there's a rock on the red side, where you can also jump onto with the help of Jump Boots, but this requires two jumps to do so instead of one and isn't as fast as the jump from the tower.
 
* The large lift in the northern passage way can be used to bring a [[Nemesis]] to the top of the aqueduct. All other ground vehicles should use the side terraces, though.
 
* The large lift in the northern passage way can be used to bring a [[Nemesis]] to the top of the aqueduct. All other ground vehicles should use the side terraces, though.
  

Revision as of 13:03, 25 April 2010

The nomadic peoples of the Acidus Desert used to consider these lands an oasis. After the Great Awakening, Necris moved into the region and began to convert the area and its people. It now sits abandoned, the landscape forever changed.
Unreal Tournament 3 map description
Screenshot of Sandstorm
Full title Sandstorm
Players 8-12
Music RomNecris01 (mix A)
Game Unreal Tournament 3
Gametype Vehicle Capture the Flag

Sandstorm is an axially symmetrical map with a large wall structure that seams to be a part of the ruin of an aqueduct that separates the two main areas. There are two ways through it, of which only the northern passage is accessible by any vehicles and on foot. But you can also climb on top of the structure using the elevators on the north site or the large stair case in the middle, that can be used by a Scavenger or a player using Jump Boots.

In the middle of the map there are a few terraces which can be climbed by the Darkwalker, Scavenger, Viper or with the Jump Boots to reach the top of the aqueduct. Other ways to the top are the two smaller and one larger lifts in the northern passage way. Although only activated by players on foot, the larger lift is big enough to transport a vehicle. A Scavenger can also climb up the larger lift's shaft.

The map also has several towers and connected walkways. The northern two towers and those south of the Fury "airfields" contain the Sniper Rifle and the AVRiL.

Like the name suggests, a sand storm regularly sweeps over the map, greatly impairing vision.

Item List

Weapons

There are Weapon Lockers near the player spawn areas, containing the Link Gun, Stinger Minigun and Rocket Launcher.

  • 2x Shock Rifle (8x ammo) - 1 near each Darkwalker spawn
  • 3x Stinger Minigun (2x ammo) - 1 in the northern passage way, 1 on the upper walkway in each base
  • 2x Flak Cannon (6x ammo) - 1 in a building in the center of each side
  • 2x ammo for Rocket Launcher - on the red team's Fury "airfield"
  • 4x Sniper Rifle (8x ammo) - 1 on the ground floors of the four Sniper/AVRiL towers
  • 4x AVRiL - 1 in the upper floor of the four Sniper/AVRiL towers
  • 1x Redeemer - in an alcove in the southern passage way, which is also reachable through a hole from the top of the separating wall
  • 1x Spidermine Trap - in the northern passage way

Power-ups

Vehicles

  • 2x Viper - south of each flag base
  • 2x Scavenger - near the outer-most southern spawn area on each side
  • 2x Nemesis - between the Darkwalker ruin and the Flak Cannon building
  • 2x Darkwalker - in the ruins on the east and west sides
  • 2x Fury - on an open area between the flag building, the southern sniper/AVRiL tower and the inner-most of the southern buildings

Tips and Tricks

  • Right before the sandstorm hits, you can see it coming from the south. Also, you can hear the wind getting louder. This is the perfect time for grabbing the enemy flag, taking advantage of the enemy's limited vision.
  • There's a Berserk power-up on each of the northern sniper/AVRiL towers. Use the Jump Boots to reach it via a lift jump or just land on the tower with the Fury.
  • The flag carrier can escape through the southern passage way if he or she has Jump Boots, which is a big advantage. To do that, he or she has to do a dodge jump with the Jump Boots from the edge of the small tower near the passage. This works easily on both sides on the map. Additionally there's a rock on the red side, where you can also jump onto with the help of Jump Boots, but this requires two jumps to do so instead of one and isn't as fast as the jump from the tower.
  • The large lift in the northern passage way can be used to bring a Nemesis to the top of the aqueduct. All other ground vehicles should use the side terraces, though.

Campaign Info

Briefing

"Our plans for a covert insertion went up in flames the same time our ship did. They probably saw that contrail a hundred miles away. We can expect necris scouts at the crash site any minute, but there's a huge sandstorm on the way that should cover our movement."

Mission Objectives

  • Disable the enemy Respawner by removing its FLaGs.
  • Use the cover provided by sandstorms to mask your attempts at FLaG recovery.

Voice Chat

(first sandstorm incoming)

  • Bishop: "And there came a storm of sand..."