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AVRiL

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Introduced in UT2004 for its Onslaught gametype. It made its return in Unreal Tournament 3.

Unreal Tournament 2004

Designed to be used strictly against vehicles, the Avril allows infantry a fighting chance. Once the Avril has aquired lock, it fires a solid-fuel missile which will track the target as long as the reticle is held on the vehicle. The missile tracks it’s intended target when fired, able to pull 4 G’s and 2 ninety degree turns in 100 feet. Alt-fire allows the player view to hold and zoom on the locked target. Armed only milliseconds before impact, the missile explodes on contact, delivering the full force of a shaped PolyDiChlorite charge into the delivery point. slow to recharge, the Avril must be used with caution, but can turn the tide in a pitched battle.