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Difference between revisions of "Adrenaline"

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(Orig. Contrib: Nereid, Cymek)
 
(Rewrite/additions/cleanup. UC2 section needs to be filled in.)
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'''Adrenaline''' is a new powerup system introduced in [[UT2003]] and carried over to [[UT2004]]. Adrenaline is collected by picking up adrenaline pills and by in-game events, such as killing opponents or completing game objectives. Once 100 adrenaline points have been collected, a sequence of presses of movement keys will activate an '''adrenaline combo''', which gives the player some sort of advantage for a period of time.
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'''Adrenaline''' is a power-up system that is part of [[Unreal Tournament 2003|UT2003]], [[Unreal Tournament 2004|UT2004]], [[Unreal Championship]], and [[Unreal Championship 2: The Liandri Conflict|Unreal Championship 2]].
  
In UT2003, adrenaline pills give 3 adrenaline points, while in UT2004 they only give 2.
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==UT2003, UT2004, and UC==
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Adrenaline can be collected by picking up adrenaline pills scattered throughout the arenas, or by achieving certain goals, such as killing opponents and capturing [[Capture the Flag|flags]]. It was originally thought of to allow breaking through stalemates in team-based games.
  
In UT2004, when the player is carrying the bomb or flag, adrenaline combos run out faster.
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In UT2003 pills give the player 3 Adrenaline points, whereas in UT2004 they give the player 2. Adrenaline doesn't feature in [[Onslaught]] and [[Assault]]. Because Adrenaline adds a certain amount of randomness it is often manually disabled in competitive games. A notable exception is [[TAM]], where adrenaline is a key part of the strategy.
  
Most competitive games have adrenaline disabled. A notable exception is [[TAM]], where adrenaline is a key part of TAM strategy. Additionally, adrenaline is disabled by default in [[Onslaught]] and [[Assault]] games.
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Once 100 Adrenaline points have been collected, the player can start an "adrenaline rush" by quickly executing a sequence of movement keys. This rush will give the player an advantage, but only for a limited amount of time. If the player carries the [[Capture the Flag|flag]] or [[Bombing Run|bomb]] in the relevant gametypes, the amount is shortened.
  
== Adrenaline combos ==
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===Combos===
:''In the listing below, U, D, L, and R mean, respectively, the Up, Down, Left, and Right movement keys.''
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Below is a list of combos showing the key sequence needed, an estimate of the amount of time the rush lasts in seconds, and the result of the combo. "Pint-sized!" and "Camouflaged!" are additional combos than become available through official [[mutator]]s.
* '''UUUU: Speed''': Increases the player's running speed and jump height. In UT2004 (but not UT2003), this combo runs out faster than the others.
 
* '''DDDD: Booster''': gives the player 5 health (or if health is at a maximum, shield) per second or so, eventually giving 175 total health and shield.
 
* '''UUDD: Berserk''': increases the firing rate and knockback of all weapons. This includes shield jumping; berserk shield jumps can propel players to astonishing heights.
 
* '''RRLL: Invisible''': makes the player (nearly) invisible.
 
  
=== Additional combos enabled via mutators ===
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* '''↑ ↑ ↑ ↑ Speed''' - (18) - Move faster, jump higher, drawing yellow tracks with your feet. In UT2004 this combo lasts half as long as most.
* '''RRRR: Camouflage''': projects a very conspicuous object (a column or rock, depending on the surroundings) around the player. Largely ineffective.
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* '''↓ ↓ ↓ ↓ Booster''' - (27) - (Re)generate health up to 199%, then shield up to 150%, by 5 points per second or so. The player will emit green crosses.
* '''LLLL: Pint Sized''': makes the player smaller.
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* '''→ → ← ← Invisibility''' (27) - Turn invisible, albeit it with some shimmering effect
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* '''↑ ↑ ↓ ↓ Berserk''' (27) - Increases rate of fire and knockback, including that of the [[Shield Gun]], allowing its user to jump much higher with it. Three orange lines revolve around the player.
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* '''← ← ← ← Pint-sized!''' (27) - Become half as big; disables crouching.
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* '''→ → → → Camouflaged!''' (40.5) - Projects a, usually very conspicuous, holographic object around the player. The object depends on the [[static mesh]]es used in the map.
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==Unreal Championship 2==
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The Adrenaline system was rethought for Unreal Championship 2, and plays a much more important role. The different characters have different kinds of "rushes" available to them, partly dependent on the character's race.
  
 
[[Category:Pickups]]
 
[[Category:Pickups]]

Revision as of 03:45, 13 August 2007

Adrenaline is a power-up system that is part of UT2003, UT2004, Unreal Championship, and Unreal Championship 2.

UT2003, UT2004, and UC

Adrenaline can be collected by picking up adrenaline pills scattered throughout the arenas, or by achieving certain goals, such as killing opponents and capturing flags. It was originally thought of to allow breaking through stalemates in team-based games.

In UT2003 pills give the player 3 Adrenaline points, whereas in UT2004 they give the player 2. Adrenaline doesn't feature in Onslaught and Assault. Because Adrenaline adds a certain amount of randomness it is often manually disabled in competitive games. A notable exception is TAM, where adrenaline is a key part of the strategy.

Once 100 Adrenaline points have been collected, the player can start an "adrenaline rush" by quickly executing a sequence of movement keys. This rush will give the player an advantage, but only for a limited amount of time. If the player carries the flag or bomb in the relevant gametypes, the amount is shortened.

Combos

Below is a list of combos showing the key sequence needed, an estimate of the amount of time the rush lasts in seconds, and the result of the combo. "Pint-sized!" and "Camouflaged!" are additional combos than become available through official mutators.

  • ↑ ↑ ↑ ↑ Speed - (18) - Move faster, jump higher, drawing yellow tracks with your feet. In UT2004 this combo lasts half as long as most.
  • ↓ ↓ ↓ ↓ Booster - (27) - (Re)generate health up to 199%, then shield up to 150%, by 5 points per second or so. The player will emit green crosses.
  • → → ← ← Invisibility (27) - Turn invisible, albeit it with some shimmering effect
  • ↑ ↑ ↓ ↓ Berserk (27) - Increases rate of fire and knockback, including that of the Shield Gun, allowing its user to jump much higher with it. Three orange lines revolve around the player.
  • ← ← ← ← Pint-sized! (27) - Become half as big; disables crouching.
  • → → → → Camouflaged! (40.5) - Projects a, usually very conspicuous, holographic object around the player. The object depends on the static meshes used in the map.

Unreal Championship 2

The Adrenaline system was rethought for Unreal Championship 2, and plays a much more important role. The different characters have different kinds of "rushes" available to them, partly dependent on the character's race.