Skin
Game Sections
- Unreal
- Unreal: RTNP
- Unreal II
- Unreal Tournament
- UT2003
- UT2004
- Unreal Tournament 3
- Unreal Championship
- Unreal Championship 2
Personal tools
Difference between revisions of "Assault Rifle"
From Liandri Archives
Line 8: | Line 8: | ||
| sec_dam_type = Projectile/Splash | | sec_dam_type = Projectile/Splash | ||
}} | }} | ||
+ | __TOC__ | ||
{{clear}} | {{clear}} | ||
==Unreal Tournament 2003== | ==Unreal Tournament 2003== |
Revision as of 09:40, 31 July 2007
The Assault Rifle was introduced in UT2003 as a replacement to the Enforcer from UT. The gun is more of a machine gun than a pistol. The primary fire is very wild and completely inaccurate. The secondary fire launches a grenade.
Assault Rifle | |
Primary Damage Type: | Instant Hit |
Alt. Damage Type: | Projectile/Splash |
Manufacturer: | {{{manufacturer}}} |
Unreal Tournament 2003
Assault Rifle | |
Primary Damage Amount: | ? |
Alt. Damage Amount: | ? |
The Assault Rifle in UT2003 had an extremely inaccurate primary fire and could hold up to four grenades for the secondary fire.
- Primary Fire
An inaccurate machinegun.
- Secondary Fire
A grenade projectile that bounces around and then detonates.
Unreal Tournament 2004
Assault Rifle | |
Primary Damage Amount: | ? |
Alt. Damage Amount: | ? |
Inexpensive and easily produced, the AR770 provides a lightweight 5.56mm combat solution that is most effective against unarmored foes. With low-to-moderate armor penetration capabilities, this rifle is best suited to a role as a light support weapon. The optional M355 Grenade Launcher provides the punch that makes this weapon effective against heavily armored enemies.
- Primary Fire
A slightly more accurate machinegun than in UT2003.
- Secondary Fire
A grenade projectile that bounces around and then detonates.
Additional Information
The Assault rifle has since been dropped from UT, as of UT3.