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Difference between revisions of "Assault Rifle"

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*[[Enforcer]]
 
*[[Enforcer]]
  
[[Category:Weapons]] [[Category:Projectile_weapons]] [[Category:Hitscan_weapons]]
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[[Category:Weapons| {{PAGENAME}}]] [[Category:Projectile weapons| {{PAGENAME}}]] [[Category:Hitscan weapons| {{PAGENAME}}]]

Revision as of 08:59, 1 August 2007

The Assault Rifle was introduced in UT2003 as a replacement to the Enforcer from UT. The gun is more of a machine gun than a pistol. The primary fire is very wild and completely inaccurate. The secondary fire launches a grenade.

Assault Rifle
Primary Damage Type: Instant Hit
Alt. Damage Type: Projectile/Splash
Manufacturer: {{{manufacturer}}}


Unreal Tournament 2003

Assault Rifle
Assaultrifle-2003.jpg
Primary Damage Amount:  ?
Alt. Damage Amount:  ?


The Assault Rifle in UT2003 had an extremely inaccurate primary fire and could hold up to four grenades for the secondary fire.

Primary Fire

An inaccurate machinegun.

Secondary Fire

A grenade projectile that bounces around and then detonates.

Unreal Tournament 2004

Assault Rifle
Assaultrifle-2004.jpg
Primary Damage Amount: 7
Alt. Damage Amount:  ?


Inexpensive and easily produced, the AR770 provides a lightweight 5.56mm combat solution that is most effective against unarmored foes. With low-to-moderate armor penetration capabilities, this rifle is best suited to a role as a light support weapon. The optional M355 Grenade Launcher provides the punch that makes this weapon effective against heavily armored enemies.

Primary Fire

A slightly more accurate machinegun than in UT2003.

Secondary Fire

A grenade projectile that bounces around and then detonates.

Additional Information

The Assault Rifle has since been dropped from the Tournament, as of UT3.

See Also