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Difference between revisions of "Assault Rifle"
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*[[Enforcer]] | *[[Enforcer]] | ||
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Revision as of 08:59, 1 August 2007
The Assault Rifle was introduced in UT2003 as a replacement to the Enforcer from UT. The gun is more of a machine gun than a pistol. The primary fire is very wild and completely inaccurate. The secondary fire launches a grenade.
Assault Rifle | |
Primary Damage Type: | Instant Hit |
Alt. Damage Type: | Projectile/Splash |
Manufacturer: | {{{manufacturer}}} |
Unreal Tournament 2003
Assault Rifle | |
Primary Damage Amount: | ? |
Alt. Damage Amount: | ? |
The Assault Rifle in UT2003 had an extremely inaccurate primary fire and could hold up to four grenades for the secondary fire.
- Primary Fire
An inaccurate machinegun.
- Secondary Fire
A grenade projectile that bounces around and then detonates.
Unreal Tournament 2004
Assault Rifle | |
Primary Damage Amount: | 7 |
Alt. Damage Amount: | ? |
Inexpensive and easily produced, the AR770 provides a lightweight 5.56mm combat solution that is most effective against unarmored foes. With low-to-moderate armor penetration capabilities, this rifle is best suited to a role as a light support weapon. The optional M355 Grenade Launcher provides the punch that makes this weapon effective against heavily armored enemies.
- Primary Fire
A slightly more accurate machinegun than in UT2003.
- Secondary Fire
A grenade projectile that bounces around and then detonates.
Additional Information
The Assault Rifle has since been dropped from the Tournament, as of UT3.