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Difference between revisions of "Assault Rifle"
From Liandri Archives
(→Unreal Tournament 2004) |
(weapon stats) |
||
Line 15: | Line 15: | ||
; Primary fire | ; Primary fire | ||
: Type: Hitscan | : Type: Hitscan | ||
− | : Damage: | + | : Damage: 7 |
− | : Fire rate: | + | : Fire rate: 7.33/s |
; Secondary fire | ; Secondary fire | ||
: Type: Projectile | : Type: Projectile | ||
− | : Damage: | + | : Damage: 70 |
− | : Fire rate: | + | : Fire rate: 0.45 s |
; Ammunition | ; Ammunition | ||
− | : Ammo pickup: | + | : Weapon pickup: 150/4 |
− | : Maximum: | + | : Ammo pickup: 100/4 |
+ | : Maximum: 350/8 | ||
}} | }} | ||
− | The Assault Rifle in [[UT2003]] had an extremely inaccurate primary fire and could hold up to four grenades for the secondary fire. | + | The Assault Rifle in [[UT2003]] had an extremely inaccurate primary fire and could hold up to four grenades for the secondary fire. It shares bullets with the [[Minigun]]. |
;Primary Fire | ;Primary Fire | ||
:An inaccurate machinegun. | :An inaccurate machinegun. | ||
Line 35: | Line 36: | ||
Assault Rifle|Image:Assaultrifle-2004.jpg|| | Assault Rifle|Image:Assaultrifle-2004.jpg|| | ||
; Primary fire | ; Primary fire | ||
− | : Type: | + | : Type: Hitscan |
: Damage: 7 | : Damage: 7 | ||
− | : Fire rate: | + | : Fire rate: 6.88/s |
; Secondary fire | ; Secondary fire | ||
: Type: Projectile | : Type: Projectile | ||
− | : Damage: | + | : Damage: 70 |
− | : Fire rate: | + | : Fire rate: 0.91 s |
; Ammunition | ; Ammunition | ||
− | : Ammo pickup: | + | : Weapon pickup: 100/4 |
− | : Maximum: | + | : Ammo pickup: 50/4 |
+ | : Maximum: 200/8 | ||
}} | }} | ||
;Primary Fire | ;Primary Fire |
Revision as of 16:37, 5 August 2007
The Assault Rifle was introduced in UT2003 as a replacement to the Enforcer from UT. The gun is more of a machine gun than a pistol. The primary fire is very wild and completely inaccurate. The secondary fire launches a grenade.
Assault Rifle | |
Primary Damage Type: | Instant Hit |
Alt. Damage Type: | Projectile/Splash |
Manufacturer: | {{{manufacturer}}} |
Unreal Tournament 2003
- Primary fire
- Type: Hitscan
- Damage: 7
- Fire rate: 7.33/s
- Secondary fire
- Type: Projectile
- Damage: 70
- Fire rate: 0.45 s
- Ammunition
- Weapon pickup: 150/4
- Ammo pickup: 100/4
- Maximum: 350/8
The Assault Rifle in UT2003 had an extremely inaccurate primary fire and could hold up to four grenades for the secondary fire. It shares bullets with the Minigun.
- Primary Fire
- An inaccurate machinegun.
- Secondary Fire
- A grenade projectile that bounces around and then detonates.
Unreal Tournament 2004
- Primary fire
- Type: Hitscan
- Damage: 7
- Fire rate: 6.88/s
- Secondary fire
- Type: Projectile
- Damage: 70
- Fire rate: 0.91 s
- Ammunition
- Weapon pickup: 100/4
- Ammo pickup: 50/4
- Maximum: 200/8
- Primary Fire
- A slightly more accurate machinegun than in UT2003.
- Secondary Fire
- A grenade projectile that bounces around and then detonates.
- Game Description
Inexpensive and easily produced, the AR770 provides a lightweight 5.56mm combat solution that is most effective against unarmored foes. With low-to-moderate armor penetration capabilities, this rifle is best suited to a role as a light support weapon. The optional M355 Grenade Launcher provides the punch that makes this weapon effective against heavily armored enemies.
Additional Information
The Assault Rifle has since been dropped from the Tournament, as of UT3.