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Difference between revisions of "Bloblet"
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− | '''Bloblets''' are seen in [[Unreal]] twice, and in [[Unreal:Return to Na Pali]] only once. In reality, they are made of two actors, a bloblet actor, and a parent blob actor. The bloblet is inactive without a parent blob actor. The bloblet is already offensive but does not attack the player. If a swarm is desired in a map, there must be a group of bloblets, and then usually an inactive parent blob, which can be set to go off at a designated time. The movement of the bloblet is dependent on the parent blob. This system allows the main blob pawn to climb steep surfaces to get to the player | + | [[Image:Bloblet.jpg|thumb|A bloblet]] |
+ | '''Bloblets''' are seen in [[Unreal]] twice, and in [[Unreal:Return to Na Pali]] only once. In [[Unreal]], the player ''must'' encounter a swarm of bloblets to reach the objective, but later on in [[Mothership Lab]], They are avoidable, the same in [[Unreal - Return to Na Pali]], but the player must work a little harder to avoid them at that point in [[Inside UMS Prometheus]]. | ||
+ | Two groups of bloblets were captured and studied inside the ISV-Kran by russian scientist Tatiana Zimna, who classified them as highly acidic creatures with an incredibly complex genetic structure. | ||
+ | |||
+ | ==Technical details== | ||
+ | In reality, they are made of two actors, a bloblet actor, and a parent blob actor. The bloblet is inactive without a parent blob actor. The bloblet is already offensive but does not attack the player. If a swarm is desired in a map, there must be a group of bloblets, and then usually an inactive parent blob, which can be set to go off at a designated time. The movement of the bloblet is dependent on the parent blob. This system allows the main blob pawn to climb steep surfaces to get to the player. | ||
[[Category:Unreal Characters]] | [[Category:Unreal Characters]] |
Revision as of 16:47, 6 January 2008
Bloblets are seen in Unreal twice, and in Unreal:Return to Na Pali only once. In Unreal, the player must encounter a swarm of bloblets to reach the objective, but later on in Mothership Lab, They are avoidable, the same in Unreal - Return to Na Pali, but the player must work a little harder to avoid them at that point in Inside UMS Prometheus. Two groups of bloblets were captured and studied inside the ISV-Kran by russian scientist Tatiana Zimna, who classified them as highly acidic creatures with an incredibly complex genetic structure.
Technical details
In reality, they are made of two actors, a bloblet actor, and a parent blob actor. The bloblet is inactive without a parent blob actor. The bloblet is already offensive but does not attack the player. If a swarm is desired in a map, there must be a group of bloblets, and then usually an inactive parent blob, which can be set to go off at a designated time. The movement of the bloblet is dependent on the parent blob. This system allows the main blob pawn to climb steep surfaces to get to the player.