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Bloblet

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Revision as of 20:17, 5 January 2008 by Retodon8 (talk | contribs) (Added character category, seems standard for all monsters + fixed stuff)
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Bloblets are seen in Unreal only once, and in Unreal - Return to Na Pali once also. In reality, they are made of two actors, a bloblet actor, and a parent blob actor. The bloblet is inactive without a parent blob actor. The bloblet is already offensive but does not attack the player. If a swarm is desired in a map, there must be a group of bloblets, and then usually an inactive parent blob, which can be set to go off at a designated time. The movement of the bloblet is dependent on the parent blob. This system allows the main blob pawn to climb steep surfaces to get to the player.