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Difference between revisions of "Bloblet"
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In reality, they are made of two actors, a bloblet actor, and a parent blob actor. The bloblet is inactive without a parent blob actor. The bloblet is already offensive but does not attack the player. If a swarm is desired in a map, there must be a group of bloblets, and then usually an inactive parent blob, which can be set to go off at a designated time. The movement of the bloblet is dependent on the parent blob. This system allows the main blob pawn to climb steep surfaces to get to the player. | In reality, they are made of two actors, a bloblet actor, and a parent blob actor. The bloblet is inactive without a parent blob actor. The bloblet is already offensive but does not attack the player. If a swarm is desired in a map, there must be a group of bloblets, and then usually an inactive parent blob, which can be set to go off at a designated time. The movement of the bloblet is dependent on the parent blob. This system allows the main blob pawn to climb steep surfaces to get to the player. | ||
− | [[Category:Unreal | + | [[Category:Animals]] [[category:Unreal enemies]] |
Revision as of 15:50, 16 March 2008
Bloblets are seen in Unreal twice, and in Unreal:Return to Na Pali only once. In Unreal, the player must encounter a swarm of bloblets to reach the objective, but later on in Mothership Lab, They are avoidable, the same in Unreal - Return to Na Pali, but the player must work a little harder to avoid them at that point in Inside UMS Prometheus. Two groups of bloblets were captured and studied inside the ISV-Kran by russian scientist Tatiana Zimna, who classified them as highly acidic creatures with an incredibly complex genetic structure.
Technical details
In reality, they are made of two actors, a bloblet actor, and a parent blob actor. The bloblet is inactive without a parent blob actor. The bloblet is already offensive but does not attack the player. If a swarm is desired in a map, there must be a group of bloblets, and then usually an inactive parent blob, which can be set to go off at a designated time. The movement of the bloblet is dependent on the parent blob. This system allows the main blob pawn to climb steep surfaces to get to the player.