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Difference between revisions of "Bloblet"

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In reality, they are made of two actors, a bloblet actor, and a parent blob actor. The bloblet is inactive without a parent blob actor. The bloblet is already offensive but does not attack the player. If a swarm is desired in a map, there must be a group of bloblets, and then usually an inactive parent blob, which can be set to go off at a designated time. The movement of the bloblet is dependent on the parent blob. This system allows the main blob pawn to climb steep surfaces to get to the player.
 
In reality, they are made of two actors, a bloblet actor, and a parent blob actor. The bloblet is inactive without a parent blob actor. The bloblet is already offensive but does not attack the player. If a swarm is desired in a map, there must be a group of bloblets, and then usually an inactive parent blob, which can be set to go off at a designated time. The movement of the bloblet is dependent on the parent blob. This system allows the main blob pawn to climb steep surfaces to get to the player.
  
[[Category:Unreal Characters]]
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[[Category:Animals]] [[category:Unreal enemies]]

Revision as of 15:50, 16 March 2008

A bloblet

Bloblets are seen in Unreal twice, and in Unreal:Return to Na Pali only once. In Unreal, the player must encounter a swarm of bloblets to reach the objective, but later on in Mothership Lab, They are avoidable, the same in Unreal - Return to Na Pali, but the player must work a little harder to avoid them at that point in Inside UMS Prometheus. Two groups of bloblets were captured and studied inside the ISV-Kran by russian scientist Tatiana Zimna, who classified them as highly acidic creatures with an incredibly complex genetic structure.

Technical details

In reality, they are made of two actors, a bloblet actor, and a parent blob actor. The bloblet is inactive without a parent blob actor. The bloblet is already offensive but does not attack the player. If a swarm is desired in a map, there must be a group of bloblets, and then usually an inactive parent blob, which can be set to go off at a designated time. The movement of the bloblet is dependent on the parent blob. This system allows the main blob pawn to climb steep surfaces to get to the player.