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Difference between revisions of "Bot"

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(Orig. Contrib: Nereid, Uncalm)
 
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:''"Bot" is also an abbreviated form of [[aimbot]].''
 
:''"Bot" is also an abbreviated form of [[aimbot]].''
  
A '''bot''' is a computer-controlled player in a multiplayer game. Unreal Tournament games are known for, among other things, their superior bot AI.  However, bots in UT games tend to not behave at all like real human players. They can, however, provide a good offline experience for novice players.
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A [[bot]] is a computer-controlled player in a multiplayer game. Unreal Tournament games are known for, among other things, their superior bot AI.  However, bots in UT games tend to not behave at all like real human players. They can, however, provide a good offline experience for novice players.
  
 
== Skill levels ==
 
== Skill levels ==

Revision as of 10:26, 18 June 2007

"Bot" is also an abbreviated form of aimbot.

A bot is a computer-controlled player in a multiplayer game. Unreal Tournament games are known for, among other things, their superior bot AI. However, bots in UT games tend to not behave at all like real human players. They can, however, provide a good offline experience for novice players.

Skill levels

There are 8 skill levels that bots can be set to. These are consistent across all UT games as of UT2004.

In order of increasing difficulty:

  • Novice
  • Average
  • Experienced
  • Skilled
  • Adept
  • Masterful
  • Inhuman
  • Godlike

Behavior

The discussion below is based on the behavior of UT2004 bots, but some may apply to other UT games.

Bots are often disliked due to their very un-humanlike behavior, particularly bots of the Adept skill level and above. They have extremely good aim with weapons such as the flak cannon, minigun, and the link beam at close range. At the same time, their aim can be quite lacking with other weapons. For instance, if a player goes anywhere near a Godlike bot with the flak cannon or link gun, they will almost certainly die, or at least suffer massive damage.

Bots can also do things that are technically impossible for real players. For instance, real players must wait a short amount of time (roughly half a second) after dodging before they are able to dodge again. Bots, on the other hand, can dodge immediately after landing. They also react instantly to a projectiles such as a rocket or shock core being fired at them.

Even though bots display superhuman aim and impossible movement, they are also incredibly predictable. With a little practice, even a moderately skilled UT2004 player can defeat a Godlike bot in a 1v1 duel, or even a small FFA match.