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CTF-Citadel

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A nightmarish fantasy brought to life, Citadel blends modern technology with imposing architecture for high intensity CTF combat.
map description
CTF-Citadel
Full title Citadel
Author(s) James Schmalz
Players 6-10
Music KR-Infiltrate
Games UT2003, UT2004
Gametype Capture the Flag

Map Description

Weapons & Pickups

Numbers in parentheses are the item counts for UT2003. The item placement was slightly modified for UT2004: The Redeemer was removed and another Big Keg O' Health was added.

Weapons

Weapon Count Ammo Weapon Location
Bio Rifle 2 4 In the flag rooms, opposite to the flags.
Shock Rifle 2 4 Between the bridges out the left-side base exit.
Minigun 2 4 At the right-side base exit. Ammo also near the teleporter in the flag room.
Rocket Launcher 2 10 Weapon at both ends of the central bridge, pairs of ammo pickups in the corners left and right behind the towers. Ammo also near the teleporter in the flag room.
Lightning Gun 2 4 On the sniper towers.
Redeemer 0 (1) - On the middle spiked ball on the side with three of them.

Pickups

Pickup Count Location
Health Vial 10 On the central bridge.
Health Pack 4 In the left-side base exit corridor.
Big Keg O' Health 2 (1) On the upper spiked balls floating above the central bridge. (Only the one opposite to the redeemer in UT2003.)
Super Shield Pack 2 On the sniper towers.
Adrenaline 24 On 3 on each of four of the spiky beam thingies (sorry, lacking a word here) to the left and right of the sniper towers.

Tips & tricks

Single-Player tips


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Trivia

  • This is one of the maps which were included in the UT2003 demo. The other maps are BR-Anubis, DM-Antalus and DM-Asbestos. A latter demo added CTF-Orbital2.
  • Shooting the solitary star in the sky will cause all the spiked balls to become reflective (works offline only?). Note that it's rather difficult to find the trigger, so you might need to summon a Redeemer in UT2004. Also note that sometimes it deactivates shortly after being activated, so it needs to be shot several times.