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Difference between revisions of "CTF-FaceII"
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+ | {{QuoteSource|After a cataclysmic disaster with a meteor that destroyed the original pair of facing temples and claiming 8 lives, including 4 Necris and 4 members of Raw Steel, The members of the Tournament insisted that [[Liandri]] build an almost-identical, but semi-resistant to a meteor attack, version of the famous Capture The Flag stop in the Tournament. Liandri listened, and a year after the destruction of the first, a second was introduced, with bases roughly 20% closer and featuring more sniping spots. Fans loved the non-stop action that kept them on the edge of their seats. Neurovision, the Tournament's leading broad caster, loved how much money came in as well in the following Tournaments.|Unreal Tournament|Unreal Tournament Bonus Pack #3}} | ||
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[[Image:CTF-FaceII.jpg|thumb|right|250px|CTF-FaceII]] | [[Image:CTF-FaceII.jpg|thumb|right|250px|CTF-FaceII]] | ||
{{For|other versions of this map|Recurring maps#Face}} | {{For|other versions of this map|Recurring maps#Face}} |
Revision as of 17:20, 31 July 2008
After a cataclysmic disaster with a meteor that destroyed the original pair of facing temples and claiming 8 lives, including 4 Necris and 4 members of Raw Steel, The members of the Tournament insisted that Liandri build an almost-identical, but semi-resistant to a meteor attack, version of the famous Capture The Flag stop in the Tournament. Liandri listened, and a year after the destruction of the first, a second was introduced, with bases roughly 20% closer and featuring more sniping spots. Fans loved the non-stop action that kept them on the edge of their seats. Neurovision, the Tournament's leading broad caster, loved how much money came in as well in the following Tournaments.
- For other versions of this map, see Recurring maps#Face.
Contents
Full title | Facing Worlds II |
---|---|
Authors | Cedric 'Inoxx' Fiorentino |
Players | 4-10 |
Music | Foregone |
Games | UT |
Gametype | Capture the Flag |