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From Liandri Archives
This article lists recurring maps in the Unreal series.
Block Party began life as part of Cedric 'Inoxx' Fiorentino's Rocket Arena: UT map. Eventually, this map appeared in the Sega Dreamcast versions of the game. DM-AcidRain is virtually the same map as the version found in RA-Inoxx.
Coret Facility was featured in the demo version for UT and quickly became the most played online map among all the demo maps, and that was the "trademark" map for the demo. As for the full version of this game, its popularity was very high at the start but it started getting eaten up by CTF-Face. The UT3 version has been referred to as a great classic by gamers and many Coret-only servers have existed.
The Unreal version of Cybrosis was great, but, for an unknown reason, failed to deliver. A remake of Cybrosis was made for UT:GOTY as an experiment, and the map was apparently much more liked by players. A CTF version also appeared, with the electrical trap removed.
Both this map and DM-Insidious from the UT200X series share the same layout idea: a central arena with a death pit where a deadly rotary fan is located. There are also passages/catwalks which go around the map to the other side.
The Deck series is the most popular bunch of deathmatch maps. Created by Elliot "Myscha the Sled Dog" Cannon and continued by Teddie Tapawan, the series went on to be something Unreal Tournament fans would remember the series for.
CTF-Face was the trademark map for UT, as some would buy the game just to play multiplayer on it, which could be one reason why sales for UT were abnormally high compared to Unreal. Remakes were made, 3 by Cedric 'Inoxx' Fiorentino (Face][, Face-SE, Face3), the rest by Teddie Tapawan. This map as CTF-FaceClassic was, and still is, a very popular multiplayer venue in Unreal Tournament 2004. It is also played frequently among other maps in UT3's online play.
- CTF-Face, Facing Worlds (UT)
- CTF-Face-SE, Facing Worlds Special Edition (UT)
- CTF-FaceII, Facing Worlds II (UT)
- CTF-Face3, (UT2003, UT2004)
- CTF-FaceClassic, Face Classic (UT2004)
- CTF-FacingWorlds (UT3 bonus pack)
Flux did not make an appearance in Unreal Tournament except for the PS2 and SDC versions. The author of the original, Juan Pancho 'XceptOne' Eekels, remade it for Unreal Tournament 2003. It was a somewhat popular map for mid-sized battles.
The Iron Gauntlet was one of 4 unsymmetrical Capture The Flag maps in Unreal Tournament (With CTF-EternalCave, CTF-November, and CTF-Command. Like DM-Tempest, it was taken to Unreal Championship 2 by the lead designer at Epic, Cliff Bleszinski. In UC2, it was the only unsymmetrical map in the game.
HealPod was the brainchild of both "CliffyB" and Alan Willard. It is easy to tell who built the map in general, due to the architectural style (it was Alan). Cliff added the appropriate actors and the innovative "HealPod". They once again put their heads together for the Unreal Tournament game, but it didn't come fast enough to make the retail version, so it became part of Bonus Pack 1.
Hydro Bases was originally designed by Sidney 'Clawfist' Rauchberger, who, at the time, had just been brought in by Epic Games to design maps. The map, unfortunately, was a download, as were the rest of his UT maps. It is not known who made CTF-Hydrosis, but it possibly could have been the same person.
Like DmHealPod, DM-HyperBlast was created by 2 people, this time it was Inoxx and XceptOne. Unlike HealPod, they never got around to a remake, so it was eventually remade by Rogelio Olguin. HyperBlast was merged with DM-Phobos to create DM-Deimos for Unreal Tournament 3, which can't really be called a remake due to the many changes applied.
- DM-HyperBlast, HyperBlast (UT)
- DM-HyperBlast2, HyperBlast2 (UT2004)
- DM-Deimos (UT3), mixes HyperBlast and Phobos map aspects
LavaGiant was a map created by Juan Pancho 'XceptOne' Eekels. It features two bases separated by a huge mountain with several holes as passages between bases. Like the name implies, it takes place in an island surrounded by tons of lava. XceptOne remaked his map for Unreal Tournament 2003, though this version would never made the cut for Unreal Tournament 2004. A similar map with the same thematic and idea, CTF-Magma, was created by Shane Caudle for both UT2003 and UT2004.
- CTF-LavaGiant, The Lava Giant (UT)
- CTF-DE-LavaGiant2, CTF-LavaGiant2, The Lava Giant II (UT2003, UC)
- CTF-Magma, Magma (UT2003, UT2004)
Morbias was a popular map for Unreal multiplayer for its "stadium" style, few pickups and simple gameplay, and it was brought back several times.
- DmMorbias (Unreal)
- DM-MorbiasII, MorbiasII (UT)
- DM-Gael (UT2003/UT2004), mixes aspects from DM-MorbiasII and DM-Fractal.
- DM-Morbias3, Morbias (UC2)
- DM-Morbias (UT3 bonus pack)
UT players thought that the concept of low gravity was pretty cool, especially since gravity was normal inside the buildings. Although there was only one official remake, it was a very popular map. Rumor has it that there will be a Morpheus map in a UT3 Bonus Pack in the future.
The Sub Pen series was a series of Capture The Flag maps started by Myscha. Only the first map is non-symmetrical. Thanks to a modified symmetrical version of the first map (NovemberCE) done by Rich 'Akuma' Eastwood, it became one of Unreal series's classic CTF maps, and has spawned versions for both Unreal Tournament 2003 and 2004 through Phil Cole.
The Orbital maps, known for being ridiculous in size, were created by Digital Extremes UEd aficionado Dave Ewing, creator of the also popular Morpheus series. Both of the Orbital maps were unbelievably large and recommended for more than 16 players, but nonetheless, never were tiring.
Phobos was unique because of the gameplay, as combatants can use any kind of strategy to their advantage. This unique perk that also appeared in most maps by Cedric 'Inoxx' Fiorentino eventually made him well-known in the UT world. In UT3, Phobos was combined with HyperBlast to create the map DM-Deimos (unknown author).
- DM-Phobos, Phobos Moon (UT)
- DM-Phobos2, Phobos Moon 2 (UT2003, UT2004)
- DM-Deimos (UT3), mixes Phobos and HyperBlast map aspects
Though DM-Legacy in Unreal Championship 2 was only loosely based on DM-Pyramid, it's still listed in the game's "Classic" map list.
Sector9 was originally part of Rich 'Akuma' Eastwood's Rocket Arena: UT map and then got ported to the Sega Dreamcast version of the game. It was then later remade for Unreal Championship 2 as one of six classic maps.
Shrapnel, like Mojo and Cybrosis, came from the Unreal Fusion Map Pack. The original map wasn't too large, but so many places were expanded in the Unreal Tournament version that the gameplay significantly changed.
Tempest was one of those medium sized maps that retained good gameplay even when the match had lots of players. Keeping this in mind, Epic added this map to Unreal Championship 2. It seemed to be a perfect fit, since Unreal Championship 2 had a lot of small and very huge battles, in terms of players.
Torlan was one of the very few series of maps that didn't involve the original Unreal Tournament.
DM-Turbine was one of the six maps included in the UT demo. It was unquestionably unpopular, but nevertheless it was remade for Unreal Tournament 3 and placed in the Titan Map Pack, formerly part of a formerly in-the-works expansion. Turbine's layout in UT3 remains largely the same, with the pulse ammo being replaced by the Armored Helmet, and the Biorifle replacing the Ripper.
- DM-1on1-Serpentine (UT2003, UT2004) is a remake of a custom Quake 2 map.
- Some maps, including but not limited to DM-Liandri, DM-Tempest and DM-Deck16][, were included in Rocket Arena: UT maps as clan arenas. And, on the other hand, almost all of the 1on1 arenas from three maps of this mod (RA-Inoxx, RA-CliffyB and RA-Akuma) made their way to the Dreamcast version of Unreal Tournament.