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Difference between revisions of "Cicada"
From Liandri Archives
Dark Pulse (talk | contribs) m (Added Vehicle Template.) |
m (Someone add UT3 info :)) |
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+ | == Unreal Tournament 2004 == | ||
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{{Infobox Vehicle | {{Infobox Vehicle | ||
| name = Cicada | | name = Cicada | ||
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{{clear}} | {{clear}} | ||
− | == Features == | + | === Features === |
− | === Pilot === | + | ==== Pilot ==== |
The Cicada is known to be less flexible in turning than the [[Raptor]], but it is more apt at climbing and diving. The primary fire sends a stream of rockets towards a point with limited precision. The alternate fire marks a point that will be attacked when the corresponding button is released (or the maximum capacity is reached) by up to 16 rockets. (When the primary fire button is pressed and held while the rockets are being loaded using the alternate fire button, the loading pauses.) | The Cicada is known to be less flexible in turning than the [[Raptor]], but it is more apt at climbing and diving. The primary fire sends a stream of rockets towards a point with limited precision. The alternate fire marks a point that will be attacked when the corresponding button is released (or the maximum capacity is reached) by up to 16 rockets. (When the primary fire button is pressed and held while the rockets are being loaded using the alternate fire button, the loading pauses.) | ||
− | === Gunner === | + | ==== Gunner ==== |
[[Image:Cicada Flare.jpg|thumb|200px|The Cicada's anti-AVRiL flare]] | [[Image:Cicada Flare.jpg|thumb|200px|The Cicada's anti-AVRiL flare]] | ||
The second position gives access to a rapid-firing laser cannon that is instrumental in protecting the vehicle. The gunner's HUD also marks incoming homing missiles (such as those of an [[AVRiL]] or a Raptor), which, via the gunner's alternate fire, can be lured away from the Cicada using a flare. | The second position gives access to a rapid-firing laser cannon that is instrumental in protecting the vehicle. The gunner's HUD also marks incoming homing missiles (such as those of an [[AVRiL]] or a Raptor), which, via the gunner's alternate fire, can be lured away from the Cicada using a flare. | ||
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{{clear}} | {{clear}} | ||
− | == Tactics == | + | === Tactics === |
The primary purpose of the Cicada is for taking out enemy [[Power Node]]s. As a flying vehicle, it is designed to reach enemy Power Nodes before ground attackers, especially on terrain that is extremely rough and forces ground troops to detour around areas that they cannot climb over; the Cicada truly excels under such conditions. Using its secondary fire, it can mark the enemy node, and then, due to its fast ascent/descent rate, duck safely behind a hill while it loads its massive payload of rockets. However, some skill is needed in marking the node precisely while the Cicada bobs up and down in the air. This tactic of hiding behind terrain while loading rockets, coupled with a skilled gunner, makes the Cicada one of the best tools in a team's arsenal for direct node assault. | The primary purpose of the Cicada is for taking out enemy [[Power Node]]s. As a flying vehicle, it is designed to reach enemy Power Nodes before ground attackers, especially on terrain that is extremely rough and forces ground troops to detour around areas that they cannot climb over; the Cicada truly excels under such conditions. Using its secondary fire, it can mark the enemy node, and then, due to its fast ascent/descent rate, duck safely behind a hill while it loads its massive payload of rockets. However, some skill is needed in marking the node precisely while the Cicada bobs up and down in the air. This tactic of hiding behind terrain while loading rockets, coupled with a skilled gunner, makes the Cicada one of the best tools in a team's arsenal for direct node assault. | ||
− | {{ | + | == Unreal Tournament 3 == |
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+ | {{sectstub}} | ||
[[Category:Vehicles]] | [[Category:Vehicles]] |
Revision as of 10:57, 6 December 2007
Unreal Tournament 2004
Cicada | |
Health: | 600 |
Number of Seats: | 2 |
Driver Abilities: | Fires Rockets/Loadable Rockets. |
1st Passenger Abilities: | Fires Turret/Chaff Grenades. |
Main Uses: | Node Attack, Annoyance |
The Cicada is a flying vehicle, first seen in Unreal Tournament 2004 with the Editor's Choice Bonus Pack. It has two seats.
Contents
Features
Pilot
The Cicada is known to be less flexible in turning than the Raptor, but it is more apt at climbing and diving. The primary fire sends a stream of rockets towards a point with limited precision. The alternate fire marks a point that will be attacked when the corresponding button is released (or the maximum capacity is reached) by up to 16 rockets. (When the primary fire button is pressed and held while the rockets are being loaded using the alternate fire button, the loading pauses.)
Gunner
The second position gives access to a rapid-firing laser cannon that is instrumental in protecting the vehicle. The gunner's HUD also marks incoming homing missiles (such as those of an AVRiL or a Raptor), which, via the gunner's alternate fire, can be lured away from the Cicada using a flare.
The Cicada is notable for continuing to hover in the air even if only the gunner (and no pilot) is present. It falls to the ground when both seats are vacant.
Tactics
The primary purpose of the Cicada is for taking out enemy Power Nodes. As a flying vehicle, it is designed to reach enemy Power Nodes before ground attackers, especially on terrain that is extremely rough and forces ground troops to detour around areas that they cannot climb over; the Cicada truly excels under such conditions. Using its secondary fire, it can mark the enemy node, and then, due to its fast ascent/descent rate, duck safely behind a hill while it loads its massive payload of rockets. However, some skill is needed in marking the node precisely while the Cicada bobs up and down in the air. This tactic of hiding behind terrain while loading rockets, coupled with a skilled gunner, makes the Cicada one of the best tools in a team's arsenal for direct node assault.