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In the solitude of the abandoned coastal platforms of New Argentina, the quiet hum of bird and animal life yields to the roar of rocket fire, and the blast of shock rifles. Looks like R&R has been put on hold for today, so grab some ammo and get out there. It's time for a little old fashioned deathmatch.
map description
Full title Ironic
Author(s) Bastiaan 'Checker' Frank
Players 2-6
Music level15
Games UT2003 (DE bonus pack), UT2004
Gametype Deathmatch

Map Description

Weapons & Pickups


Ironic weapon and power-up locations.
Weapon Count Ammo Ammo Location
Assault Rifle 0 2 1 near Minigun pickup. 1 on the floor below the Health Packs west of the Bio Rifle.
Bio Rifle 1 3 2 next to the weapon pickup, 1 near Super Shield Pack
Shock Rifle 1 5 2 next to pickup, 1 near Shield pack, 1 near Super Shield Pack, 1 below Health Packs
Link Gun 2 4 2 next to each weapon pickup
Minigun 1 4 2 next to pickup. 1 below Health Packs, 1 near Shield Pack
Flak Cannon 1 3 2 between pickup & Shield Pack. 1 near Super Shield Pack.
Rocket Launcher 1 3 1 near pickup. 1 near Minigun. 1 near Super Shield Pack.
Lightning Gun 1 3 1 next to pickup. 1 near Super Shield Pack. 1 below Health Packs


Pickup Count Location
Health Vial 10 5 between elevators and Bio Rifle. 5 close to northern Link Gun
Health Pack 4 View map
Shield Pack 1 On the lower floor of a curved hallway, NE of the map.
Super Shield Pack 1 In the middle of a large hall, south of the map
Adrenaline 3 Between elevators and Minigun, top level.

Tips & tricks


Author's Notes

DM-DE-Ironic(UT2k3) is a small Deathmatch level, mixing different meshes to create a new feel. Most of the meshes used in the level were stock meshes that came with UT2003 but some new ones were made (the windows and plants). I wanted players of this level to feel comfortable, that's why there is lots of sunlight and green plants. Gameplay wise I wanted this level to be suitable for hardcore players. There are lots of opportunities for trick jumping and the powerups are well balanced. No super weapons or powerups were added outside of the big armor. I am very glad this level was well received.

I was responsible for most of the layout / meshing / lighting and bug fixing.[1]