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Difference between revisions of "DM-HyperBlast"
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− | {{QuoteSource|Thanks to Magnetic Anti-Vacuum Resonance technology, combatants are able to battle outside of | + | {{QuoteSource|Thanks to Magnetic Anti-Vacuum Resonance technology, combatants are able to battle outside of [[Xan Kriegor|Xan]]’s ‘HyperBlast’ ArenaShip for an extended period of time. Use extreme caution though, one mistake and you’ll find yourself floating in space.|Unreal Tournament|Unreal Tournament}} |
[[Image:FC-HyperBlast.jpg|thumb|right|250px|DM-HyperBlast]] | [[Image:FC-HyperBlast.jpg|thumb|right|250px|DM-HyperBlast]] |
Revision as of 06:18, 18 August 2007
Thanks to Magnetic Anti-Vacuum Resonance technology, combatants are able to battle outside of Xan’s ‘HyperBlast’ ArenaShip for an extended period of time. Use extreme caution though, one mistake and you’ll find yourself floating in space.
Contents
Full title | HyperBlast |
---|---|
Authors | Cedric Fiorentino and Juan Pancho Eekels |
Players | 2-8 |
Music | Godown |
LevelEnterText | IT'S HYPERTIME!! |
Games | UT |
Gametype | DeathMatch |