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Difference between revisions of "DM-HyperBlast"
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+ | {{For|other versions of this map|Recurring maps#HyperBlast}} | ||
{{QuoteSource|Thanks to Magnetic Anti-Vacuum Resonance technology, combatants are able to battle outside of [[Xan Kriegor|Xan]]’s ‘HyperBlast’ ArenaShip for an extended period of time. Use extreme caution though, one mistake and you’ll find yourself floating in space.|Unreal Tournament|Unreal Tournament}} | {{QuoteSource|Thanks to Magnetic Anti-Vacuum Resonance technology, combatants are able to battle outside of [[Xan Kriegor|Xan]]’s ‘HyperBlast’ ArenaShip for an extended period of time. Use extreme caution though, one mistake and you’ll find yourself floating in space.|Unreal Tournament|Unreal Tournament}} | ||
Revision as of 13:13, 8 April 2008
- For other versions of this map, see Recurring maps#HyperBlast.
Thanks to Magnetic Anti-Vacuum Resonance technology, combatants are able to battle outside of Xan’s ‘HyperBlast’ ArenaShip for an extended period of time. Use extreme caution though, one mistake and you’ll find yourself floating in space.
Contents
Full title | HyperBlast |
---|---|
Authors | Cedric Fiorentino and Juan Pancho Eekels |
Players | 2-8 |
Music | Godown |
LevelEnterText | IT'S HYPERTIME!! |
Games | UT |
Gametype | DeathMatch |