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Difference between revisions of "DM-Morpheus"
From Liandri Archives
(→Trivia: Name comes from The Matrix) |
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=== Weapons === | === Weapons === | ||
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=== PickUps === | === PickUps === | ||
+ | ===Trivia=== | ||
+ | ''Morpheus'' was inspired by a scene in the movie [[wikipedia:The Matrix|The Matrix]], and named after one of its characters, [[wikipedia:Morpheus (The Matrix)|Morpheus]] | ||
[[Category:Deathmatch maps|Morpheus]] | [[Category:Deathmatch maps|Morpheus]] | ||
[[Category:Unreal Tournament maps]] | [[Category:Unreal Tournament maps]] |
Revision as of 20:58, 8 March 2008
LMC knew they had found an excellent arena at the very top of a newly constructed Galaxyscraper SuperStructure. Thanks to the modern miracle of super tensile solids, these three buildings reach a staggering 12 miles high at their pinnacle. The thin atmosphere and reduced influence of Earth’s gravity provide an interesting test of the tournament athlete’s ability to adapt and conquer in extreme environments.
A DeathMatch map of Unreal Tournament. DM-Morpheus has also made an appearence in UT2004 as DM-Morpheus3, a renewed version of the classic DM-Morpheus.
Contents
Full title | Morpheus |
---|---|
Authors | Dave Ewing |
Players | 3-6 |
Music | SaveMe |
LevelEnterText | Nobody ever makes their first jump. |
Games | UT |
Gametype | DeathMatch |
Item list
Weapons
PickUps
Trivia
Morpheus was inspired by a scene in the movie The Matrix, and named after one of its characters, Morpheus