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For other versions of this map, see Recurring maps#Morpheus.
LMC knew they had found an excellent arena at the very top of a newly constructed Galaxyscraper Superstructure. Thanks to the modern miracle of super tensile solids, these three buildings reach a staggering 12 miles high at their pinnacle. The thin atmosphere and reduced influence of Earth's gravity provide an interesting test of the Tournament athlete's ability to adapt and conquer in extreme environments.
UT2004 map description
Full title Morpheus3
Author(s) Ed Duke-Cox
Players 2-8
Music KR-Morpheus3
Game UT2004
Gametype Deathmatch

Map Description

DM-Morpheus3 is the UT2004 remake of the famous Unreal Tournament map DM-Morpheus. It once again uses the set-up of 3 large, cloud-piercing towers, with a lower platform in the middle. The entire map has lower gravity, except for the inside areas, where gravity is normal.

Every tower has an inside area with weapons, ammo and a ledge to jump to another tower from. A small corridor leads to the rooftop with Health Packs, a lot more space and low gravity. The top-level is a platform on top of each rooftop, with the more powerful weapons (plus ammo), as well as powerful pickups. The three towers are basically identical in layout, but slightly differ in height. The west tower is the smallest, the south tower is the largest. The platform in between the three towers is much lower, and can therefor be used to escape death from falling. There are also a few helpful pickups there, plus a jump pad leading to the south tower.

Weapons & Pickups


Morpheus weapon and powerup locations.
Weapon Count Ammo Ammo Location
Assault Rifle 0 5 1 in every tower in bended corridor. 2 inside southeast tower, behind a pillar
Shock Rifle 1 2 Near the weapon pickup, on top of the west-most tower
Link Gun 1 2 Behind a pillar, next to the weapon pickup (inside northeastern tower)
Minigun 2 2 Near the weapon pickup atop the northeast tower.
Rocket Launcher 2 4 2 next to each weapon pickup (low platform, and rood of southeast tower)
Sniper Rifle 1 2 Behind a pillar, next to the weapon pickup (inside western tower)
Redeemer 1 0 -
Target Painter 1 0 -


Pickup Count Location
Health Pack 6 2 on every rooftop, underneath the top-level
Super Shield Pack 1 On the northeast tower, highest point of the building.
Adrenaline 18 3 on lower platform. 2 in bended corridors. 3 on slopes to top levels.
Wildcard 1 NOTE: Randomly spawns a Big Keg O'Health or a Double Damage pickup

Tips & tricks

  • Stay away from the outer edges of the roof. Nothing will prevent you from falling to your death there.
  • Keep in mind that low gravity makes you and easy target as soon as you are in the air. Try to limit your movement to running and dodging, jumps will have too much air-time and make you vulnerable to attacks with the Minigun, Shock Rifle and Sniper Rifle.
  • Shock Rifle primary fire can be used to push opponents off the towers or push them further upwards in the air where they are a sitting duck.

Single-Player tips

  • Winning this map in the SP Ladder unlocks the Double Domination ladder.

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