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Difference between revisions of "DM-Phobos"
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This Martian space station is caught between Mars and it's satellite Phobos, resulting in a chaotic rotation. Fortunately, the gravity generators are working well enough to lend a fast paced rhythm to deathmatch. | This Martian space station is caught between Mars and it's satellite Phobos, resulting in a chaotic rotation. Fortunately, the gravity generators are working well enough to lend a fast paced rhythm to deathmatch. | ||
− | Match info as can be found in [[ | + | Match info as can be found in [[UnrealEd]]. This map is part of the [[challenge ladder]]. Here you will face [[Xan]] and his team. |
'''DM-Phobos''' is also considered by many people to be one of the finest [[deathmatch]] [[maps]] in the retail game. Through the use of well connected spaces, plenty of [[z-axis]] figthing and good weapon placement this map has earned its title as a classic. | '''DM-Phobos''' is also considered by many people to be one of the finest [[deathmatch]] [[maps]] in the retail game. Through the use of well connected spaces, plenty of [[z-axis]] figthing and good weapon placement this map has earned its title as a classic. |
Revision as of 14:40, 21 July 2007
This Martian space station is caught between Mars and it's satellite Phobos, resulting in a chaotic rotation. Fortunately, the gravity generators are working well enough to lend a fast paced rhythm to deathmatch.
Match info as can be found in UnrealEd. This map is part of the challenge ladder. Here you will face Xan and his team.
DM-Phobos is also considered by many people to be one of the finest deathmatch maps in the retail game. Through the use of well connected spaces, plenty of z-axis figthing and good weapon placement this map has earned its title as a classic.