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Difference between revisions of "DM-TrainingDay"
From Liandri Archives
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The most basic (and smallest) map in UT2003/4 designed to introduce you to some of the game mechanics (i.e. running and shooting things). The layout of the map consists of a hallway with two smaller hallways on each end that circle around to connect to the main hallway again. The map has a tech-based design with a lava pit in the main hallway that will kill you if you were to fall in. | The most basic (and smallest) map in UT2003/4 designed to introduce you to some of the game mechanics (i.e. running and shooting things). The layout of the map consists of a hallway with two smaller hallways on each end that circle around to connect to the main hallway again. The map has a tech-based design with a lava pit in the main hallway that will kill you if you were to fall in. | ||
− | == | + | ==Weapons & Pickups== |
− | + | [[Image:TrainingDay-Pickups.png|thumb|right|190px|Map of Training Day]] | |
− | == | + | ===Weapons=== |
− | |||
− | + | {| class="wikitable" style="font-size: 88%; margin: 0;" | |
+ | |- | ||
+ | !width="100"|Weapon | ||
+ | !width="60"|Count | ||
+ | !width="60"|Ammo | ||
+ | !width="350"|Ammo Location | ||
+ | |- | ||
+ | | [[Shock Rifle]] || 1 || 2 || Next to the weapon pickup | ||
+ | |- | ||
+ | | [[Link Gun]] || 1 || 2 || Next to the weapon pickup | ||
+ | |- | ||
+ | | [[Minigun]] || 1 || 1 || Near the weapon pickup | ||
+ | |- | ||
+ | | [[Flak Cannon]] || 1 || 1 || Near the weapon pickup | ||
+ | |- | ||
+ | |} | ||
− | + | ===Pickups=== | |
− | + | {| class="wikitable" style="font-size: 88%; margin: 0;" | |
− | + | |- | |
− | + | !width="165"|Pickup | |
+ | !width="60"|Count | ||
+ | !width="350"|Location | ||
+ | |- | ||
+ | | [[Health#Unreal_Tournament_2003_and_2004|Health Vial]] || 6 || In corridors northeast and southwest in the map | ||
+ | |- | ||
+ | | [[Health#Unreal_Tournament_2003_and_2004|Health Pack]] || 1 || In the middle of the map | ||
+ | |- | ||
+ | | [[Adrenaline]] || 4 || In doorways to the central room | ||
+ | |- | ||
+ | |} | ||
− | == | + | == Tips and Tricks == |
− | + | * Don't dodge off the side in the main hallway or you are burnt to a crisp. | |
− | |||
− | + | [[Category: UT2003 maps]] | |
+ | [[Category: UT2004 maps]] |
Revision as of 06:04, 2 July 2008
Simple, flat, and chock full of weapons and ammunition. Perfect for your first humiliation in the Tournament.
map description
Full title | Training Day |
---|---|
Author(s) | Scott McGregor, Lee Perry |
Players | 2-3 |
Music | KR-Collision-Course |
Games | UT2003, UT2004 |
Gametype | Deathmatch |
Map Description
The most basic (and smallest) map in UT2003/4 designed to introduce you to some of the game mechanics (i.e. running and shooting things). The layout of the map consists of a hallway with two smaller hallways on each end that circle around to connect to the main hallway again. The map has a tech-based design with a lava pit in the main hallway that will kill you if you were to fall in.
Weapons & Pickups
Weapons
Weapon | Count | Ammo | Ammo Location |
---|---|---|---|
Shock Rifle | 1 | 2 | Next to the weapon pickup |
Link Gun | 1 | 2 | Next to the weapon pickup |
Minigun | 1 | 1 | Near the weapon pickup |
Flak Cannon | 1 | 1 | Near the weapon pickup |
Pickups
Pickup | Count | Location |
---|---|---|
Health Vial | 6 | In corridors northeast and southwest in the map |
Health Pack | 1 | In the middle of the map |
Adrenaline | 4 | In doorways to the central room |
Tips and Tricks
- Don't dodge off the side in the main hallway or you are burnt to a crisp.