NewsUnrealEdForumsFilesModsFragBU

Skin

BeyondUnreal


Personal tools

Difference between revisions of "DM-TrainingDay"

From Liandri Archives

Jump to: navigation, search
m (Changed the screenshot)
m (Removed nonsense)
Line 27: Line 27:
  
 
== Tips and Tricks ==
 
== Tips and Tricks ==
 
+
Don't dodge off the side in the main hallway or you are burnt to a crisp.
Flip off the golden wang and punch your opponent in the nuts for extra points.
 
 
 
Don't dodge off the side in the main hallway or you = burnt to a crisp. Also, I don't know WTF that comment above this one is about.
 
  
 
== Pickups ==
 
== Pickups ==

Revision as of 17:46, 4 November 2007

Simple, flat, and chock full of weapons and ammunition.
Perfect for your first humiliation in the Tournament.

Preview of DM-TrainingDay
Full title Training Day
Authors Scott McGregor, Lee Perry
Players 2-3
Games UT2003, UT2004
Gametype Deathmatch

Map Description

The most basic (and smallest) map in UT2003/4 designed to introduce you to some of the game mechanics (i.e. running and shooting things). The layout of the map consists of a hallway with two smaller hallways on each end that circle around to connect to the main hallway again. The map has a tech-based design with a lava pit in the main hallway that will kill you if you were to fall in.

Tips and Tricks

Don't dodge off the side in the main hallway or you are burnt to a crisp.

Pickups

Since this is essentially the tutorial map for the game you aren't overwhelmed with choices for weapons and items. The map contains a handful of health vials, some adrenaline pills, and a 25 health pickup in the middle. Only four weapons are placed in the map (along with corresponding ammo pickups), including:

Strategies

Spawn. Pick up weapons and ammo. Try not to die. Kill your opponent(s) before they kill you.

Rinse and repeat until the match is over.