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Difference between revisions of "DM-TrainingDay"

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The most basic (and smallest) map in UT2003/4 designed to introduce you to some of the game mechanics (i.e. running and shooting things). The layout of the map consists of a hallway with two smaller hallways on each end that circle around to connect to the main hallway again. The map has a tech-based design with a lava pit in the main hallway that will kill you if you were to fall in.
 
The most basic (and smallest) map in UT2003/4 designed to introduce you to some of the game mechanics (i.e. running and shooting things). The layout of the map consists of a hallway with two smaller hallways on each end that circle around to connect to the main hallway again. The map has a tech-based design with a lava pit in the main hallway that will kill you if you were to fall in.
  
== Tips and Tricks ==
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==Weapons & Pickups==
Don't dodge off the side in the main hallway or you are burnt to a crisp.
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[[Image:TrainingDay-Pickups.png|thumb|right|190px|Map of Training Day]]
  
== Pickups ==
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===Weapons===
[[Image:TrainingDay-Pickups.png|thumb|right|100px|Map of Training Day]]
 
  
Since this is essentially the tutorial map for the game you aren't overwhelmed with choices for weapons and items. The map contains a handful of health vials, some adrenaline pills, and a 25 health pickup in the middle. Only four weapons are placed in the map (along with corresponding ammo pickups), including:
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{| class="wikitable" style="font-size: 88%; margin: 0;"
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|-
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!width="100"|Weapon
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!width="60"|Count
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!width="60"|Ammo
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!width="350"|Ammo Location
 +
|-
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| [[Shock Rifle]] || 1 || 2 || Next to the weapon pickup
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|-
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| [[Link Gun]] || 1 || 2 || Next to the weapon pickup
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|-
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| [[Minigun]] || 1 || 1 || Near the weapon pickup
 +
|-
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| [[Flak Cannon]] || 1 || 1 || Near the weapon pickup
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|-
 +
|}
  
* [[Shock Rifle]]
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===Pickups===
* [[Link Gun]]
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{| class="wikitable" style="font-size: 88%; margin: 0;"
* [[Minigun]]
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|-
* [[Flak Cannon]]
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!width="165"|Pickup
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!width="60"|Count
 +
!width="350"|Location
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|-
 +
| [[Health#Unreal_Tournament_2003_and_2004|Health Vial]] || 6 || In corridors northeast and southwest in the map
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|-
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| [[Health#Unreal_Tournament_2003_and_2004|Health Pack]] || 1 || In the middle of the map
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|-
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| [[Adrenaline]] || 4 || In doorways to the central room
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|-
 +
|}
  
==Strategies==
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== Tips and Tricks ==
 
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* Don't dodge off the side in the main hallway or you are burnt to a crisp.
Spawn. Pick up weapons and ammo. Try not to die. Kill your opponent(s) before they kill you.
 
  
Rinse and repeat until the match is over.
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[[Category: UT2003 maps]]
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[[Category: UT2004 maps]]

Revision as of 07:04, 2 July 2008

Simple, flat, and chock full of weapons and ammunition. Perfect for your first humiliation in the Tournament.
map description
Training Day
Full title Training Day
Author(s) Scott McGregor, Lee Perry
Players 2-3
Music KR-Collision-Course
Games UT2003, UT2004
Gametype Deathmatch

Map Description

The most basic (and smallest) map in UT2003/4 designed to introduce you to some of the game mechanics (i.e. running and shooting things). The layout of the map consists of a hallway with two smaller hallways on each end that circle around to connect to the main hallway again. The map has a tech-based design with a lava pit in the main hallway that will kill you if you were to fall in.

Weapons & Pickups

Map of Training Day

Weapons

Weapon Count Ammo Ammo Location
Shock Rifle 1 2 Next to the weapon pickup
Link Gun 1 2 Next to the weapon pickup
Minigun 1 1 Near the weapon pickup
Flak Cannon 1 1 Near the weapon pickup

Pickups

Pickup Count Location
Health Vial 6 In corridors northeast and southwest in the map
Health Pack 1 In the middle of the map
Adrenaline 4 In doorways to the central room

Tips and Tricks

  • Don't dodge off the side in the main hallway or you are burnt to a crisp.