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Difference between revisions of "Enforcer"
From Liandri Archives
m (→Unreal Tournament: added a few thing(copying from UT itself)) |
m (→Unreal Tournament: weapon picture) |
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==Unreal Tournament== | ==Unreal Tournament== | ||
{{Infobox Weapon| | {{Infobox Weapon| | ||
− | Enforcer(UT)|Image: | + | Enforcer(UT)|Image:Ut_w2.jpg|Enforcer| |
; Primary fire | ; Primary fire | ||
: Type: Hitscan | : Type: Hitscan | ||
Line 20: | Line 20: | ||
; Inaccuracy | ; Inaccuracy | ||
: primary: 0.5 degree | : primary: 0.5 degree | ||
− | : secondary: 1.1-9.6 degrees | + | : secondary: |
+ | : 1.1-9.6 degrees | ||
; Ammunition | ; Ammunition | ||
: Weapon pickup: 30 | : Weapon pickup: 30 | ||
Line 27: | Line 28: | ||
}} | }} | ||
Classification: Light Pistol | Classification: Light Pistol | ||
− | + | ;Primary Fire | |
:Accurate but slow firing instant hit. | :Accurate but slow firing instant hit. | ||
− | + | ;Secondary Fire | |
:Sideways, or 'Gangsta' firing mode, shoots twice as fast and half as accurate as the primary fire. | :Sideways, or 'Gangsta' firing mode, shoots twice as fast and half as accurate as the primary fire. | ||
− | + | ;Techniques | |
:Collect two for twice the damage. | :Collect two for twice the damage. | ||
− | + | ;Trivia | |
:When you have two enforcers in hands, your player model is still the same as if you are holding one enforcer only. | :When you have two enforcers in hands, your player model is still the same as if you are holding one enforcer only. | ||
:If you press the throw weapon button when you have 2 enforcers and pick it up again you will only have 1 enforcer. | :If you press the throw weapon button when you have 2 enforcers and pick it up again you will only have 1 enforcer. |
Revision as of 09:08, 14 August 2007
The Enforcer is a hitscan weapon, and one of the default spawning weapons of UT. When another player is killed and drops his/her Enforcer, another player may pick up that Enforcer and dual wield with that pistol and the one that the player spawns with.
The Automag is the first hitscan weapon that you come across in Unreal. In unreal, the Automag has a clip of only 20 rounds and must be reloaded upon emptying. if the player so desires, he/she can reload the weapon simply by switching to another weapon and switching back.
Unreal
The Automag is a pistol.
Unreal Tournament
- Primary fire
- Type: Hitscan
- Damage: 25
- Fire rate: 2.8/s
- Secondary fire
- Type: Hitscan
- Damage: 25
- Fire rate: 3.8/s
- Inaccuracy
- primary: 0.5 degree
- secondary:
- 1.1-9.6 degrees
- Ammunition
- Weapon pickup: 30
- Ammo pickup: ?
- Maximum: 199
Classification: Light Pistol
- Primary Fire
- Accurate but slow firing instant hit.
- Secondary Fire
- Sideways, or 'Gangsta' firing mode, shoots twice as fast and half as accurate as the primary fire.
- Techniques
- Collect two for twice the damage.
- Trivia
- When you have two enforcers in hands, your player model is still the same as if you are holding one enforcer only.
- If you press the throw weapon button when you have 2 enforcers and pick it up again you will only have 1 enforcer.
Unreal Championship 2
The Enforcers are a starting pair of pistols for several characters.
Unreal Tournament 3
The Enforcer returns after being left out of UT2003 and UT2004.
for a similair weapon, look at the Magnum from Unreal II: The Awakening.
See Also
- Assault Rifle - Replaced the enforcer as the spawning weapon for UT2003 and UT2004.
- Magnum - Pistol of Unreal II: The Awakening