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Enforcer

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Revision as of 05:04, 24 August 2007 by Retodon8 (talk | contribs) (Unreal Tournament 3: Typo fix)
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The Enforcer is a hitscan weapon, and one of the default spawning weapons of UT. When another player is killed and drops his/her Enforcer, another player may pick up that Enforcer and dual wield with that pistol and the one that the player spawns with.

The Automag is the first hitscan weapon that you come across in Unreal. In unreal, the Automag has a clip of only 20 rounds and must be reloaded upon emptying. if the player so desires, he/she can reload the weapon simply by switching to another weapon and switching back.

Unreal

The Automag is a pistol.

Unreal Tournament

Enforcer(UT)
Enforcer
Primary fire
Type: Hitscan
Damage: 25
Fire rate: 2.8/s
Secondary fire
Type: Hitscan
Damage: 25
Fire rate: 3.8/s
Inaccuracy
primary: 0.5 degree
secondary:
1.1-9.6 degrees
Ammunition
Weapon pickup: 30
Ammo pickup: ?
Maximum: 199

Classification: Light Pistol

Primary Fire
Accurate but slow firing instant hit.
Secondary Fire
Sideways, or 'Gangsta' firing mode, shoots twice as fast and half as accurate as the primary fire.
Techniques
Collect two for twice the damage.
Trivia
When you have two enforcers in hands, your player model is still the same as if you are holding one enforcer only.
If you press the throw weapon button when you have 2 enforcers and pick it up again you will only have 1 enforcer.

Unreal Championship 2

The Enforcers are a starting pair of pistols for several characters.

Unreal Tournament 3

The Enforcer returns after being left out of UT2003 and UT2004.

for a similar weapon, look at the Magnum from Unreal II: The Awakening.

See Also

  • Assault Rifle - Replaced the enforcer as the spawning weapon for UT2003 and UT2004.
  • Magnum - Pistol of Unreal II: The Awakening