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Difference between revisions of "File:CTF-FaceClassic-Pickups.png"
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(== Summary == Weapons and power-up locations in CTF-FaceClassic The different shades indicate the height of the terrain, where lighter = higher, and darker = lower ground. Faded icons indicate that the pickup is not on the top-most floor. The brightl) |
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== Summary == | == Summary == | ||
Weapons and power-up locations in [[CTF-FaceClassic]] | Weapons and power-up locations in [[CTF-FaceClassic]] |
Latest revision as of 18:47, 9 August 2008
Contents
Summary
Weapons and power-up locations in CTF-FaceClassic
The different shades indicate the height of the terrain, where lighter = higher, and darker = lower ground. Faded icons indicate that the pickup is not on the top-most floor. The brightly colored surfaces indicate the various rooms in the tower. The red surface is the top of the tower, the blue surface is a sniper post below, and the yellow surface is a room with a Redeemer. The Double Damage is underneath this room, on a high platform in the main hall, and requires use of the Translocator to be reached.
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Date/Time | Thumbnail | Dimensions | User | Comment | |
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current | 18:19, 9 August 2008 | 1,024 × 512 (224 KB) | Kaithofis (talk | contribs) | == Summary == Weapons and power-up locations in CTF-FaceClassic The different shades indicate the height of the terrain, where lighter = higher, and darker = lower ground. Faded icons indicate that the pickup is not on the top-most floor. The brightl |
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