Skin
Game Sections
- Unreal
- Unreal: RTNP
- Unreal II
- Unreal Tournament
- UT2003
- UT2004
- Unreal Tournament 3
- Unreal Championship
- Unreal Championship 2
Personal tools
Difference between revisions of "Flak Cannon"
From Liandri Archives
Dark Pulse (talk | contribs) (Damage Values! :D) |
Dark Pulse (talk | contribs) m (→Unreal Tournament) |
||
Line 23: | Line 23: | ||
| name = Flak Cannon | | name = Flak Cannon | ||
| image = [[Image:Flakcannon-ut.jpg|150px]] | | image = [[Image:Flakcannon-ut.jpg|150px]] | ||
− | | pri_dam_amount = 16 per shard, max of 6 Shards = 96 | + | | pri_dam_amount = 16 per shard, max of 6 Shards = 96 |
| sec_dam_amount = 70 (+ Flak Shards that hit) | | sec_dam_amount = 70 (+ Flak Shards that hit) | ||
}} | }} |
Revision as of 09:48, 3 August 2007
The Flak Cannon is a staple of the Unreal series and has been in the game since the very beginning. In general, the primary fire launches flak shell shards, and the secondary fire launches a flak shell bomb. The primary differences between the Flak Cannon's incarnations are the damage it causes, the number of times the flak shards bounce, and the distance the flak bomb flies.
Flak Cannon | |
Primary Damage Type: | Projectile |
Alt. Damage Type: | Projectile/Splash |
Manufacturer: | {{{manufacturer}}} |
Contents
Unreal
Flak Cannon | |
Primary Damage Amount: | ? |
Alt. Damage Amount: | ? |
Unreal Tournament
Flak Cannon | |
Primary Damage Amount: | 16 per shard, max of 6 Shards = 96 |
Alt. Damage Amount: | 70 (+ Flak Shards that hit) |
Classification: Heavy Shrapnel
- Primary Fire
- White hot chunks of scrap metal are sprayed forth, shotgun style.
- Secondary Fire
- A grenade full of shrapnel is lobbed at the enemy.
- Techniques
- The Flak Cannon is far more useful in close combat situations.
Unreal Tournament 2003
Unreal Championship
Unreal Tournament 2004
Flak Cannon | |
Primary Damage Amount: | ? |
Alt. Damage Amount: | ? |
Trident Defensive Technologies Series 7 Flechette Cannon has been taken to the next step in evolution with the production of the Mk3 “Negotiator.” The ionized flechettes are capable of delivering second- and third-degree burns to organic tissue and cauterizing the wound instantly. Payload delivery is achieved via one of two methods: ionized flechettes launched in a spread pattern directly from the barrel; or via fragmentation grenades that explode on impact, radiating flechettes in all directions.