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Difference between revisions of "Fly"

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[[Image:Fly.jpg|thumb|A fly]]
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{{Infobox Unreal Enemy
'''Flies''' are enemies in [[Unreal]]. These creatures have the shape of oversized flies, and roam small areas of Na Pali. Native of the planet, they are aggressive against anyone but have difficulties advancing to other locations for the presence of other flying creatures known as [[Manta (enemy)|Mantas]].
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| name=Fly
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| image=[[Image:Fly.jpg|225px]]
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| health=30
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| projdamage=-
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| meleedamage=Unknown
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| abilities= -
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| appearances = 
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* [[Harobed Village]]
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* [[Noork's Elbow]]
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* [[Serpent Canyon]]
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}}
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'''Flies''' are enemies in [[Unreal]]. These creatures have the shape of oversized flies, with the tail of a scorpion, and roam small areas of Na Pali. Native of the planet, they are aggressive against anyone but have difficulties advancing to other locations for the presence of other flying creatures known as [[Manta (enemy)|Mantas]].
  
===In depth===
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The tactics used by the Fly to attack its prey are simple: Fly towards the prey as fast as possible (ignoring all incoming attacks) and use the sting found on the tail's tip to attack. They are slow and weak, but capable of ambushing the enemy when it least expects it. When they aren't attacking, they'll just roam their area by walking or flying.  
*Health: 30
 
The way of the Flies to attack the preys is flying to them (without caring of any attacks) and use their sting found on the tail's tip. They are slow and weak, but capable of ambushing the enemies in any unexpectable place possible. This can be easily counter-attacked by hearing their buzz. When they aren't attacking, they'll just roam their area by walking or flying. Their frequency is low to normal; example of places where they are located are [[Harobed Village]], [[Noork's Elbow]], and [[Serpent Canyon]].
 
  
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The Fly is arguably one of the weakest foes in the game. Their buzzing sound gives them away immediately, and their low health and speed make them easy to defeat. Use the [[Dispersion Pistol]] or [[Automag]] to avoid wasting firepower. Flies usually appear in otherwise empty rooms (like empty Nali huts, or small empty rooms in temples) and are, like the [[Pupae]] and [[Tentacle]]s, more annoying than dangerous.
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==Trivia==
 
==Trivia==
According to their scripts and animations, Flies were supposed to have also long-ranged attacks, shot by their tails. The idea was dropped, probably to make them less dangerous.
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According to their scripts and animations, Flies were supposed to have a long-ranged attack as well, shot from their tails. The idea was dropped, probably to make them less dangerous.
  
 
[[Category:Animals]] [[Category:Unreal enemies]]
 
[[Category:Animals]] [[Category:Unreal enemies]]

Revision as of 14:18, 29 July 2008

Fly
Fly.jpg
Health 30
Projectile Damage -
Melee Damage Unknown
Abilities: -
Main Appearances:


Flies are enemies in Unreal. These creatures have the shape of oversized flies, with the tail of a scorpion, and roam small areas of Na Pali. Native of the planet, they are aggressive against anyone but have difficulties advancing to other locations for the presence of other flying creatures known as Mantas.

The tactics used by the Fly to attack its prey are simple: Fly towards the prey as fast as possible (ignoring all incoming attacks) and use the sting found on the tail's tip to attack. They are slow and weak, but capable of ambushing the enemy when it least expects it. When they aren't attacking, they'll just roam their area by walking or flying.

The Fly is arguably one of the weakest foes in the game. Their buzzing sound gives them away immediately, and their low health and speed make them easy to defeat. Use the Dispersion Pistol or Automag to avoid wasting firepower. Flies usually appear in otherwise empty rooms (like empty Nali huts, or small empty rooms in temples) and are, like the Pupae and Tentacles, more annoying than dangerous.

Trivia

According to their scripts and animations, Flies were supposed to have a long-ranged attack as well, shot from their tails. The idea was dropped, probably to make them less dangerous.