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Fly

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Revision as of 14:18, 29 July 2008 by Kaithofis (talk | contribs) (Added Infobox and added a few lines)
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Fly
Fly.jpg
Health 30
Projectile Damage -
Melee Damage Unknown
Abilities: -
Main Appearances:


Flies are enemies in Unreal. These creatures have the shape of oversized flies, with the tail of a scorpion, and roam small areas of Na Pali. Native of the planet, they are aggressive against anyone but have difficulties advancing to other locations for the presence of other flying creatures known as Mantas.

The tactics used by the Fly to attack its prey are simple: Fly towards the prey as fast as possible (ignoring all incoming attacks) and use the sting found on the tail's tip to attack. They are slow and weak, but capable of ambushing the enemy when it least expects it. When they aren't attacking, they'll just roam their area by walking or flying.

The Fly is arguably one of the weakest foes in the game. Their buzzing sound gives them away immediately, and their low health and speed make them easy to defeat. Use the Dispersion Pistol or Automag to avoid wasting firepower. Flies usually appear in otherwise empty rooms (like empty Nali huts, or small empty rooms in temples) and are, like the Pupae and Tentacles, more annoying than dangerous.

Trivia

According to their scripts and animations, Flies were supposed to have a long-ranged attack as well, shot from their tails. The idea was dropped, probably to make them less dangerous.