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Fury

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Revision as of 03:06, 24 February 2008 by OttoDog (talk | contribs) (Going against the Fury)
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Fury
UT3 fury.png
Health: 600
Number of Seats: 1
Driver Abilities: fire, boost forward
Main Uses: attack, flag runs

Basic Information

This airborne terror defies all rational explanation.



Nanoblack turbines seem to discount the laws of physics and ignore gravity, allowing for vertical takeoffs and mid-flight hovering. An array of tentacles mounted on the front of the vehicle pulls the Fury through the air with sudden bursts of speed and unpredictable barrel roll maneuvers.

Energy can also be funneles through the tentacles, and focused into a plasmid bean that quickly burns away enemy armor.
UT3 manual

Strategy

Using the Fury


Going against the Fury

Going against the fury is hard, specially when you're on the ground. But it isn't impossible. Use an avril, launch it slightly behind the fury and wait till the last possile second before locking on. This will give the fury no time to dodge. After around 4 hits the fury will be destroyed.

If you are in the air, in a raptor, get behind the fury so that the driver cannot see you, because of its unpredictable barrel rolls, get back some distance so that if they do dodge, you don't need to do that much correction. "Fire at will!!" usually missiles are too slow and the fury dodges so I would suggest using the lasers instead.

Hint: Do Not, Go in front of the fury, there is danger of being fried to speck a dust with those darkwalker beams.

VCTF Strategy

Like other flying vehicles, the Fury can give flag carriers a quick ride back home. While the flag carrier risks getting shot down and falling to death if using this strategy, the reward usually is a much shorter way back than any ground route.