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From Liandri Archives
- 04:16, 20 April 2008 (diff | hist) . . (+732) . . N DM-Deimos (New page: DM-Deimos Jump and flyyyyy, outside the buildings in this level you can jump and soar so high while shooting. Do you want to know why? Well, its because you are in space and there is virt...)
- 04:09, 20 April 2008 (diff | hist) . . (+719) . . N DM-CarbonFire (New page: DM-CarbonFire You are in a robot manufacturing factory, while you are fighting, robots are being made and carried by cranes and coveyor belts around the factory. In this map there are all...)
- 03:55, 28 February 2008 (diff | hist) . . (+1,089) . . Manta (→Unreal Tournament 3)
- 06:10, 27 February 2008 (diff | hist) . . (+240) . . Unreal Tournament 3 (→Bonus Content)
- 06:05, 27 February 2008 (diff | hist) . . (+662) . . Unreal Tournament 3 (→Gametypes)
- 02:15, 24 February 2008 (diff | hist) . . (+1,022) . . Fury (→Using the Fury)
- 02:06, 24 February 2008 (diff | hist) . . (+732) . . Fury (→Going against the Fury)
- 01:57, 24 February 2008 (diff | hist) . . (+219) . . N Duel (New page: == Duel == Duels are played on Deathmatch maps such as DM-Heatray, duels are a battle between two players, or a player and a bot. The maps stay exactly the same as before and are...)
- 01:06, 17 February 2008 (diff | hist) . . (+182) . . N Respawner (New page: A respawner is what Respawns you after you Die. When A Respawners FLaG (Field Lattice Generator) is taken, you lose respawning power, when enough FLaGs are taken your side will lose.)
- 00:47, 14 February 2008 (diff | hist) . . (+728) . . VCTF-Suspense (→Strategy)
- 03:36, 13 February 2008 (diff | hist) . . (+335) . . VCTF-Suspense