NewsUnrealEdForumsFilesModsFragBU

Skin

BeyondUnreal


Personal tools

Difference between revisions of "Grenade Launcher"

From Liandri Archives

Jump to: navigation, search
m
m
Line 20: Line 20:
 
One of the most effective weapons against stationary targets, and mobile as well, if wielded correctly.
 
One of the most effective weapons against stationary targets, and mobile as well, if wielded correctly.
  
[[Category:Weapons]] [[Category:Projectile_weapons]] [[Category:Gametype-specific_weapons]]
+
[[Category:Weapons| {{PAGENAME}}]] [[Category:Projectile weapons| {{PAGENAME}}]] [[Category:Gametype-specific weapons| {{PAGENAME}}]]

Revision as of 09:05, 1 August 2007

The Grenade Launcher is a weapon which appeared in Return to Na Pali and Unreal Tournament 2004.

Return To Na Pali

One of the three RTNP's exclusive weapons. An UMS Grenade Launcher, it's first appearance is in Neve's Crossing.

Primary Fire: Throw a grenade which bounces through the environment. It will explode after a certain period of time or just on contact of a living being.

Secondary Fire: Similar to the primary fire, the grenade here never explodes (it will pass through enemies). It can only be activated by pressing the secondary fire's button again. In the meanwhile you can also throw a normal grenade after throwing the alternate one. Detonating this latter bomb cause both greandes to explode.

A grenade can deal 80 health. The GL has 25 ammo on pickup, while its ammo packs have ten grenades.

Unreal Tournament 2004

Easily one of the most diverse weapons in current use, the Grenade Launcher can fire up to eight grenades at a time, either seeding an entire area for later detonation, or directly targeting enemies. Lined with electrostatic emitters, each grenade adheres to both enemy vehicles and infantry, the detonation of which lies completely in the hands of the weapon holder. When employed with creativity and timing, the Grenade Launcher can be a very powerful weapon.

Introduced in UT2004 for the Onslaught gametype, Grenade Launchers shoot out projectiles which will bounce or roll until they lose momentum or until they encounter an objective, player, or enemy vehicle. Upon encountering one of these obstacles, the grenades will stick to that object and explode when the player who shot the grenades presses Secondary Fire, or when that player dies. An interesting application is to attach a grenade to a teammate (if friendly fire is off) and then have that teammate go on a suicide run into the enemy base. The exploding grenade will not hurt the teammate, but it will hurt whoever is around him or her.


One of the most effective weapons against stationary targets, and mobile as well, if wielded correctly.