NewsUnrealEdForumsFilesModsFragBU

Skin

BeyondUnreal


Personal tools

Difference between revisions of "Hellbender"

From Liandri Archives

Jump to: navigation, search
m (Added Vehicle Template.)
m (Someone add UT3 info :))
Line 1: Line 1:
 +
== Unreal Tournament 2004 ==
 +
 
{{Infobox Vehicle
 
{{Infobox Vehicle
 
| name        = Hellbender
 
| name        = Hellbender
Line 14: Line 16:
 
{{clear}}
 
{{clear}}
  
== The Driver ==
+
=== The Driver ===
 
The driver cannot control any of the weapons in this vehicle; he can do nothing more than drive the vehicle and honk the horn to get other people's attention.
 
The driver cannot control any of the weapons in this vehicle; he can do nothing more than drive the vehicle and honk the horn to get other people's attention.
  
== The Skymine Turret ==
+
=== The Skymine Turret ===
 
The second passenger is in control of the Hellbender's side turret, which shoots Skymines. This weapon works like the [[Shock Rifle]] but can be more powerful.  The primary fire shoots slow-moving skymines which are similar to the shock rifle's shock cores.  However, unlike the shock rifle which can detonate only one shock core at a time, the alternate fire allows all skymines within close proximity to each other to detonate in a chain reaction.  This weapon is useful for close-range defense of the Hellbender, powernodes, or objectives.
 
The second passenger is in control of the Hellbender's side turret, which shoots Skymines. This weapon works like the [[Shock Rifle]] but can be more powerful.  The primary fire shoots slow-moving skymines which are similar to the shock rifle's shock cores.  However, unlike the shock rifle which can detonate only one shock core at a time, the alternate fire allows all skymines within close proximity to each other to detonate in a chain reaction.  This weapon is useful for close-range defense of the Hellbender, powernodes, or objectives.
  
== The Rear Turret ==
+
=== The Rear Turret ===
 
The third passenger is in control of the Hellbender's rear turret.  Unlike the side turret, which is designed mostly for close-range defense, this weapon excels at long-distance sniping.  Like the [[Lightning Gun]] and [[Sniper Rifle]], the player can use the alternate fire to zoom the view in and out.  The weapon is fired by holding down the primary fire to charge up the weapon to the desired strength, and then releasing the button.  This allows for a trade-off between weapon power and time spent in-between shots.
 
The third passenger is in control of the Hellbender's rear turret.  Unlike the side turret, which is designed mostly for close-range defense, this weapon excels at long-distance sniping.  Like the [[Lightning Gun]] and [[Sniper Rifle]], the player can use the alternate fire to zoom the view in and out.  The weapon is fired by holding down the primary fire to charge up the weapon to the desired strength, and then releasing the button.  This allows for a trade-off between weapon power and time spent in-between shots.
 +
 +
== Unreal Tournament 3 ==
 +
 +
{{sectstub}}
  
 
[[Category:Vehicles]]
 
[[Category:Vehicles]]

Revision as of 10:35, 6 December 2007

Unreal Tournament 2004

Hellbender
Health: 600
Number of Seats: 3
Driver Abilities: Honks Horn
1st Passenger Abilities: Skymine Turret
2nd Passenger Abilities: Sniper Turret
Main Uses: All-Around, Transport

The Hellbender is one of the vehicles that appears in almost every Onslaught map. It looks and drives similar to a Jeep or an SUV, and carries three people, including the driver. If there are vacant seats in the vehicle, any player currently riding can switch to a different seat by pressing the 1, 2, or 3 button.

The Driver

The driver cannot control any of the weapons in this vehicle; he can do nothing more than drive the vehicle and honk the horn to get other people's attention.

The Skymine Turret

The second passenger is in control of the Hellbender's side turret, which shoots Skymines. This weapon works like the Shock Rifle but can be more powerful. The primary fire shoots slow-moving skymines which are similar to the shock rifle's shock cores. However, unlike the shock rifle which can detonate only one shock core at a time, the alternate fire allows all skymines within close proximity to each other to detonate in a chain reaction. This weapon is useful for close-range defense of the Hellbender, powernodes, or objectives.

The Rear Turret

The third passenger is in control of the Hellbender's rear turret. Unlike the side turret, which is designed mostly for close-range defense, this weapon excels at long-distance sniping. Like the Lightning Gun and Sniper Rifle, the player can use the alternate fire to zoom the view in and out. The weapon is fired by holding down the primary fire to charge up the weapon to the desired strength, and then releasing the button. This allows for a trade-off between weapon power and time spent in-between shots.

Unreal Tournament 3