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* [http://www.unrealtournament2004.com/general/timeline.html Official Unreal timeline]
 
* [http://www.unrealtournament2004.com/general/timeline.html Official Unreal timeline]
  
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Revision as of 19:26, 17 February 2008

Human Space Fighter
Eagle

Health: 100
Number of Seats: 1
Driver Abilities: Fire lasers or homing rockets
Main Uses: Space fighter
Used for over half a century, the Human Spacefighters (known as "Eagles") were the main choice for military interception, sabotage and infiltration missions.

The Human Space Fighter or Eagle is a single user space fighter employed by the Humans for over fifty years. They saw much use during the Human-Skaarj War, most notably during the 7 Day Siege. At this time the Skaarj threatened Earth with one of their motherships. The NEG launched large numbers of space fighters at the mothership, and the Skaarj reacted by sending out Skaarj Space Fighters of their own. Human and Skaarj space fighters are practically identical, although the Skaarj's technology isn't fully understood by Humans.

The 7 Day Siege was recreated along with the fighters for use in 2303's Liandri Grand Tournament (UT2004) in the shape of an Assault match, called AS-Mothership.

Controls

Human Space Fighters controls are exactly like those of their Skaarj counterparts, and are somewhat comparable to those of the Raptor. Unlike the Raptor, space fighters can fly upside down, make loopings, and roll, since there isn't really a sense of up or down in space. Primary fire launches lasers, secondary fire launches rockets, which are stronger and can be locked onto enemy fighters, but which can't be fired as often. Human lasers can be distinguished from Skaarj lasers by their red, as opposed to green color.

References