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Difference between revisions of "Impact Hammer"
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Dark Pulse (talk | contribs) (UT3 Weapon Info.) |
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==Unreal Tournament 3== | ==Unreal Tournament 3== | ||
{{Infobox Weapon| | {{Infobox Weapon| | ||
− | Impact Hammer | + | Impact Hammer|Image:Placeholder.png|Impact Hammer| |
; Primary fire | ; Primary fire | ||
: Type: Melee | : Type: Melee | ||
: Damage: ? | : Damage: ? | ||
− | + | : Time until charged: ? | |
− | : ? | ||
; Secondary fire | ; Secondary fire | ||
: Type: Melee | : Type: Melee | ||
− | : Damage: ? | + | : Damage: None? |
− | : | + | : Time until charged: ? |
; Range | ; Range | ||
: primary: ? | : primary: ? | ||
− | |||
: secondary: ? | : secondary: ? | ||
}} | }} | ||
− | + | ;Primary Fire | |
+ | Charges the hammer when held. It will automatically release upon an opponent in range, or when Fire is released. It is also apparently possible, with good timing, to use this to deflect certain projectiles. | ||
+ | ;Secondary Fire | ||
+ | EMP Mode. This mode does no physical damage, but if it hits a vehicle, the vehicle will be unable to move for a short period of time. Using this against an enemy player will dislodge his powerups. | ||
+ | ;Game Description | ||
+ | The Impact Hammer, originally designed for sub-surface drift mining, can focus several hundred metric tons of pressure into the space of a few square centimeters. The impact, and resulting shock wave, easily destabilizes solid stone to speed ore separation and excavation. After several mining accidents highlighted the Hammer's devastating effect on the human body, the N.E.G. military took interest. To improve the Hammer's effectiveness against vehicles with shock-absorbing armor, an alternate electromagnetic pulse (EMP) mode was added. The EMP violently scrambles onboard computer systems, quickly leading to engine failure. Field testing showed the EMP has a similar effect on infantry powerups, knocking them off soldiers and enabling battlefield recovery. | ||
{{clear}} | {{clear}} | ||
[[Category:Weapons| {{PAGENAME}}]] | [[Category:Weapons| {{PAGENAME}}]] | ||
[[Category:Melee weapons| {{PAGENAME}}]] | [[Category:Melee weapons| {{PAGENAME}}]] |
Revision as of 10:10, 14 October 2007
The Impact Hammer was originally used as a miner's tunneling tool. Now, it is a pneumatic crushing device that pulverizes opponents as effectively as it once shattered rock.
Contents
Unreal Tournament
- Primary fire
- Type: Melee
- Damage: 135 max
- Time until charged
- 2s/auto release after 1.33s
- Secondary fire
- Type: Melee
- Damage: 30
- Fire rate: 1.35/s
- Range
- primary: 90uu
- 60uu(auto release)
- secondary: 180uu
Classification: Melee Piston
- Primary Fire
- When trigger is held down, touch opponents with this piston to inflict massive damage.
- Secondary Fire
- Damage opponents at close range and has the ability to deflect projectiles.
- Techniques and Tricks
- Piston Jump: Shoot at the ground while jumping to jump extra high.
- Piston Dodge: Dodge and Piston Jump at the same time to gain extra speed when escaping from enemies' base in CTF matches.
- Trivia
- Watch out for Piston Camp near a teleporter.
- Impact hammer is often used in Telepunt.
Unreal Tournament 3
- Primary fire
- Type: Melee
- Damage: ?
- Time until charged: ?
- Secondary fire
- Type: Melee
- Damage: None?
- Time until charged: ?
- Range
- primary: ?
- secondary: ?
- Primary Fire
Charges the hammer when held. It will automatically release upon an opponent in range, or when Fire is released. It is also apparently possible, with good timing, to use this to deflect certain projectiles.
- Secondary Fire
EMP Mode. This mode does no physical damage, but if it hits a vehicle, the vehicle will be unable to move for a short period of time. Using this against an enemy player will dislodge his powerups.
- Game Description
The Impact Hammer, originally designed for sub-surface drift mining, can focus several hundred metric tons of pressure into the space of a few square centimeters. The impact, and resulting shock wave, easily destabilizes solid stone to speed ore separation and excavation. After several mining accidents highlighted the Hammer's devastating effect on the human body, the N.E.G. military took interest. To improve the Hammer's effectiveness against vehicles with shock-absorbing armor, an alternate electromagnetic pulse (EMP) mode was added. The EMP violently scrambles onboard computer systems, quickly leading to engine failure. Field testing showed the EMP has a similar effect on infantry powerups, knocking them off soldiers and enabling battlefield recovery.