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Difference between revisions of "Impact Hammer"

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(Unreal Tournament 3)
(Unreal Tournament 3: stats and description of EMP mode)
Line 37: Line 37:
 
; Primary fire
 
; Primary fire
 
: Type: Melee
 
: Type: Melee
: Damage: ?
+
: Damage: 20-140
: Time until charged: ?
+
: Self damage: 8-50
 +
: Charge time: 0.9-2.27s
 +
: Range: 110UU
 
; Secondary fire
 
; Secondary fire
: Type: Melee
+
: Type: EMP
: Damage: None?
+
: Player damage: none
: Time until charged: ?
+
: Vehicle damage: 0-150
; Range
+
: Charge time: 0.9-2.27s
: primary: ?
+
: Range: 110UU
: secondary: ?
 
 
}}
 
}}
 
;Primary Fire
 
;Primary Fire
 
Charges the hammer when held. It will automatically release upon an opponent in range, or when Fire is released. It is also apparently possible, with good timing, to use this to deflect certain projectiles.
 
Charges the hammer when held. It will automatically release upon an opponent in range, or when Fire is released. It is also apparently possible, with good timing, to use this to deflect certain projectiles.
 
;Secondary Fire
 
;Secondary Fire
EMP Mode. This mode does no physical damage, but if it hits a vehicle, the vehicle will be unable to move for a short period of time. Using this against an enemy player will dislodge his powerups.
+
EMP Mode. This mode does no damage to players, but up to 150 points of damage to vehicles. Using this against an enemy player will dislodge his powerups, which is especially useful against [[Invulnerability]].
 
;Game Description
 
;Game Description
 
''The Impact Hammer, originally designed for sub-surface drift mining, can focus several hundred metric tons of pressure into the space of a few square centimeters. The impact, and resulting shock wave, easily destabilizes solid stone to speed ore separation and excavation. After several mining accidents highlighted the Hammer's devastating effect on the human body, the [[New Earth Government|N.E.G.]] military took interest. To improve the Hammer's effectiveness against [[:Category:Vehicles|vehicles]] with shock-absorbing armor, an alternate electromagnetic pulse (EMP) mode was added. The EMP violently scrambles onboard computer systems, quickly leading to engine failure. Field testing showed the EMP has a similar effect on infantry [[:Category:Power-ups and items|powerups]], knocking them off soldiers and enabling battlefield recovery.
 
''The Impact Hammer, originally designed for sub-surface drift mining, can focus several hundred metric tons of pressure into the space of a few square centimeters. The impact, and resulting shock wave, easily destabilizes solid stone to speed ore separation and excavation. After several mining accidents highlighted the Hammer's devastating effect on the human body, the [[New Earth Government|N.E.G.]] military took interest. To improve the Hammer's effectiveness against [[:Category:Vehicles|vehicles]] with shock-absorbing armor, an alternate electromagnetic pulse (EMP) mode was added. The EMP violently scrambles onboard computer systems, quickly leading to engine failure. Field testing showed the EMP has a similar effect on infantry [[:Category:Power-ups and items|powerups]], knocking them off soldiers and enabling battlefield recovery.

Revision as of 06:07, 13 December 2007

The Impact Hammer was originally used as a miner's tunneling tool. Now, it is a pneumatic crushing device that pulverizes opponents as effectively as it once shattered rock.

Unreal Tournament

Impact Hammer
Impact Hammer
Primary fire
Type: Melee
Damage: 135 max
Time until charged
2s/auto release after 1.33s
Secondary fire
Type: Melee
Damage: 30
Fire rate: 1.35/s
Range
primary: 90uu
60uu(auto release)
secondary: 180uu

Classification: Melee Piston

Primary Fire
When trigger is held down, touch opponents with this piston to inflict massive damage.
Secondary Fire
Damage opponents at close range and has the ability to deflect projectiles.
Techniques and Tricks
Piston Jump: Shoot at the ground while jumping to jump extra high.
Piston Dodge: Dodge and Piston Jump at the same time to gain extra speed when escaping from enemies' base in CTF matches.
Trivia
Watch out for Piston Camp near a teleporter.
Impact hammer is often used in Telepunt.

Unreal Tournament 3

Impact Hammer
Impact Hammer
Primary fire
Type: Melee
Damage: 20-140
Self damage: 8-50
Charge time: 0.9-2.27s
Range: 110UU
Secondary fire
Type: EMP
Player damage: none
Vehicle damage: 0-150
Charge time: 0.9-2.27s
Range: 110UU
Primary Fire

Charges the hammer when held. It will automatically release upon an opponent in range, or when Fire is released. It is also apparently possible, with good timing, to use this to deflect certain projectiles.

Secondary Fire

EMP Mode. This mode does no damage to players, but up to 150 points of damage to vehicles. Using this against an enemy player will dislodge his powerups, which is especially useful against Invulnerability.

Game Description

The Impact Hammer, originally designed for sub-surface drift mining, can focus several hundred metric tons of pressure into the space of a few square centimeters. The impact, and resulting shock wave, easily destabilizes solid stone to speed ore separation and excavation. After several mining accidents highlighted the Hammer's devastating effect on the human body, the N.E.G. military took interest. To improve the Hammer's effectiveness against vehicles with shock-absorbing armor, an alternate electromagnetic pulse (EMP) mode was added. The EMP violently scrambles onboard computer systems, quickly leading to engine failure. Field testing showed the EMP has a similar effect on infantry powerups, knocking them off soldiers and enabling battlefield recovery.