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Difference between revisions of "Invulnerability"

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m (Unreal Tournament 3: fixed typo)
 
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| respawntime = 109s
 
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{{Quote|The [[Phayder]] corporation recently developed this prototype armor, which uses a modulated nanoblack shield to absorb any attack. These devices consume immense amounts of power, and last for onlyx a limited time, else the Phayder would already rule the known galaxy.|[[UT3]] manual}}
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{{Quote|The [[Phayder]] corporation recently developed this prototype armor, which uses a modulated nanoblack shield to absorb any attack. These devices consume immense amounts of power, and last for only a limited time, else the Phayder would already rule the known galaxy.|[[UT3]] manual}}
  
 
This power-up makes a player absolutely immune to any kind of damage. There are only two ways to successfully deal with a player using this power-up, either running away or landing a hit with the [[Impact Hammer]]'s EMP mode to steal the Invulnerability power-up.
 
This power-up makes a player absolutely immune to any kind of damage. There are only two ways to successfully deal with a player using this power-up, either running away or landing a hit with the [[Impact Hammer]]'s EMP mode to steal the Invulnerability power-up.

Latest revision as of 20:14, 26 December 2007

The Invulnerability is a power-up that temporarily absorbs all damage a player may take.


Unreal Tournament 3

Invulnerability
UT3 Invulnerability.jpg
Effect: Decreases all damage taken to 0.
Duration: 27s
Time to respawn: 109s


The Phayder corporation recently developed this prototype armor, which uses a modulated nanoblack shield to absorb any attack. These devices consume immense amounts of power, and last for only a limited time, else the Phayder would already rule the known galaxy.
UT3 manual

This power-up makes a player absolutely immune to any kind of damage. There are only two ways to successfully deal with a player using this power-up, either running away or landing a hit with the Impact Hammer's EMP mode to steal the Invulnerability power-up.

Picking up the Invulnerability while already carrying Damage Amp or Berserk or picking up any of those power-ups while already carrying the Invulnerability gives the user a "Juggernaut" award.