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Difference between revisions of "Ion Painter"

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(added info boxes and removed from projectile weapon category (it's not actually a projectile))
(Unreal Tournament 2004: added info about the varying number of ion beams)
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''The Ion Painter seems innocuous enough at first glance, emitting a harmless low-power laser beam when the primary firing mode is engaged. Several seconds later, a multi-gigawatt orbital ion cannon fires on the target, neutralizing any combatants in the vicinity. The Ion Painter is a remote targeting device used to orient and fire the VAPOR Ion Cannon. The Ion Painter offers increased targeting accuracy via its telescopic sight, easily activated by the secondary fire mode of the weapon. Once the Ion Painter has been used to designate a target, it is highly recommended that the user put considerable distance between themselves and the weapon’s area of effect.''
 
''The Ion Painter seems innocuous enough at first glance, emitting a harmless low-power laser beam when the primary firing mode is engaged. Several seconds later, a multi-gigawatt orbital ion cannon fires on the target, neutralizing any combatants in the vicinity. The Ion Painter is a remote targeting device used to orient and fire the VAPOR Ion Cannon. The Ion Painter offers increased targeting accuracy via its telescopic sight, easily activated by the secondary fire mode of the weapon. Once the Ion Painter has been used to designate a target, it is highly recommended that the user put considerable distance between themselves and the weapon’s area of effect.''
Unlike Unreal Tournament 2003, no Ion satellite needs to be placed in the map. Instead there must be a free line of sight upwards from the target location.
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Unlike Unreal Tournament 2003, no Ion satellite needs to be placed in the map. Instead there must be a free line of sight upwards from the target location. Also, as a purely visual effect, there are up to three ion beams firing at the target location. The actual number of beams depends on the line of sight for the individual beams, but doesn't affect the damage output.
  
 
[[Category:Weapons]] [[Category:Super weapons]]
 
[[Category:Weapons]] [[Category:Super weapons]]

Revision as of 13:34, 24 August 2007

Introduced in Unreal Tournament 2003, the Ion Painter delivers a delayed but extremely powerful blast which appears to come out of the sky. The Ion Painter's strategic use is normally confined to blowing up objectives or crowds of unheeding opponents.

Unreal Tournament 2003

Ion Painter
The Ion Cannon satellite.
Primary fire
Type: Laser marker
Secondary fire
Type: Zoom
Ammunition
Weapon pickup: 1
Maximum: 1

The Ion Painter can usually be found in maps containing the Ion Cannon satellite. When attempting to mark a location, make sure the satellite has a line of sight to it.

Unreal Tournament 2004

Ion Painter
The Ion Painter pickup.
Primary fire
Type: Laser marker
Secondary fire
Type: Zoom
Ammunition
Weapon pickup: 1
Maximum: 1

The Ion Painter seems innocuous enough at first glance, emitting a harmless low-power laser beam when the primary firing mode is engaged. Several seconds later, a multi-gigawatt orbital ion cannon fires on the target, neutralizing any combatants in the vicinity. The Ion Painter is a remote targeting device used to orient and fire the VAPOR Ion Cannon. The Ion Painter offers increased targeting accuracy via its telescopic sight, easily activated by the secondary fire mode of the weapon. Once the Ion Painter has been used to designate a target, it is highly recommended that the user put considerable distance between themselves and the weapon’s area of effect.

Unlike Unreal Tournament 2003, no Ion satellite needs to be placed in the map. Instead there must be a free line of sight upwards from the target location. Also, as a purely visual effect, there are up to three ion beams firing at the target location. The actual number of beams depends on the line of sight for the individual beams, but doesn't affect the damage output.