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Difference between revisions of "Link Gun"

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The '''Pulse Gun''' is a weapon in [[Unreal Tournament]]. The Pulse Gun is replaced by the similar '''Link Gun''' in [[UT2003]], [[UT2004]], and [[UT3]].
  
The Link Gun replaces the [[Pulse Gun]] from [[UT]] in [[UT2003]], [[UT2004]] and [[UT3]].
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The Pulse Gun's primary fire launches plasma projectiles at a rapid rate, and its secondary fire shoots a constant beam of plasma, though this beam is of limited length. The Link Gun is different from the Pulse Gun only in that a player may "link up" with a teammate who also has the Link Gun, by firing the beam at the teammate, boosting the teammate's firepower; the new name reflects this feature. Multiple players can link up to create a chain or any other (acyclic) arrangement of links for a greater boost.
  
==Unreal Tournament 2003==
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== Unreal Tournament ==
Primary fire launches accelerating plasma projectiles, while the secondary fire launches a constant stream of plasma. Unlike the Pulse Gun in UT, the secondary will not damage your teammates, and will even boost their firepower if they are also using a Link Gun. That person can also pass that power on to the next person with a linkgun, allowing chains to be formed. When linking, the power of the secondary fire of the person at the end of the chain is 1.5x the sum of the power of everybody involved in the chain.
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{{Infobox_Weapon|
Whenever an enemy is damaged by the secondary fire's stream, he is thrown to the ground, making it harder to get away.
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Pulse Gun (UT)|Image:Placeholder.png|A Pulse Gun.|
 +
; Primary fire
 +
: Type: Projectile
 +
: Damage: ?
 +
: Fire rate: ?
 +
; Secondary fire
 +
: Type: Hitscan
 +
: Damage: ?
 +
: Fire rate: ?
 +
; Ammunition
 +
: Weapon pickup: ?
 +
: Ammo pickup: ?
 +
: Maximum: ?
 +
}}
 +
The Pulse Gun's primary fire projectiles are green orbs of plasma, and they travel at a constant speed (?). The usefulness of the primary fire is generally limited to close-to-medium range, as is the case with most projectile weapons.
  
==Unreal Tournament 2004==
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The secondary fire is much stronger. When fired, a straight beam of green plasma is emitted, and this beam grows in length. Though this length is limited, the beam is much more effective at medium range than the primary fire, owing to its [[hitscan]] nature.
''Riordan Dynamic Weapon Systems combines the best of weapon design in the Advanced Plasma Rifle v23, commonly known as the Link Gun, or simply the Link. While the primary firing mode of the Link remains the same as its plasma-firing predecessor, the secondary cutting torch has been replaced with an active-scanning, switchable energy matrix. This matrix enables the weapon to register friend or foe upon contact with the swirling green beam and change properties accordingly. When the beam comes into contact with an opponent it can inflict serious injury and death within seconds. Upon contacting a teammate, it reverts to a harmless carrier stream. The carrier stream offloads energy from the onboard cells, boosting the output of any targeted player who is also using the Link. Two players may Link to one another at any time, boosting the power output of the weapon significantly, but it should be noted that while players are boosting a teammate, they are unable to defend themselves from attack.''
 
  
Besides a graphical overhaul, the changes to the Link in UT2004 are subtle. The maximum ammo count was increased and the primary now takes 2 ammo per projectile fired. The secondary now checks for enemies twice as often (doubling the amount of ammo consumed as well) making it slightly more reliable and improving it's movement inhibiting effect. In addition, the secondary's power when linking is now it's regular power plus 1.5x the power of everybody linking to the end of the chain.
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''Add more specifics, the "saw" effect for doing more damage, etc''
Perhaps the most important change to the Link is that the secondary firemode can now be used to repair vehicles and power nodes in [[Onslaught]].
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== Unreal Tournament 2003 ==
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{{Infobox_Weapon|
 +
Link Gun (UT2003)|Image:Placeholder.png|A Link Gun.|
 +
; Primary fire
 +
: Type: Projectile
 +
: Damage: 30
 +
: Fire rate: 5.5/sec
 +
; Secondary fire
 +
: Type: Hitscan
 +
: Damage: 15
 +
: Fire rate: 5.5/sec
 +
; Ammunition
 +
: Weapon pickup: 40
 +
: Ammo pickup: 30
 +
: Maximum: 120
 +
}}
 +
The Link Gun's primary fire projectiles are normally green, and while their initial speed is slower than that of a [[Rocket Launcher|rocket]], they speed up to four times that in under a second. The usefulness of the primary fire is generally limited to close-to-medium range, since their slow initial speed makes them easy to react to at longer range. However, with a fire rate of 5.5 shots per second with 30 damage per shot, at close range and especially against unmoving targets the Link Gun primary fire is one of the deadliest weapons considering its raw damage rate (165 damage per second).
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The secondary fire tends to be more used, however. Though the green wiggly beam is of limited length, since the beam is [[hitscan]] it is far more reliable within its range. 5.5 times a second the beam checks for a hit, and will do 15 damage to a target, which comes out to be 82.5 damage per second. Though it can be hard to master, in the right hands the beam is more deadly than the primary fire, especially considering its lockdown effect: whenever the beam hits, it pushes the target slightly, making it difficult for the target to dodge out of the way, effectively locking the player down.
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If a teammate is linked up to you, the teammate's link beam assumes the color of the team, and both the primary and secondary fire of your Link Gun become yellow and do extra damage. If there are ''n'' people linked up to you, the damage on the primary fire is multiplied by 1 + ''n'', and the damage on the secondary fire is multiplied by 1 + (0.5 × ''n''). For example, if two people are linked up to you, primary fire will do 90 damage per shot, and secondary fire will do 30 damage per hit for 165 damage per second. The primary projectile speed also increases with the number of links.
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== Unreal Tournament 2004 ==
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{{Infobox_Weapon|
 +
Link Gun (UT2004)|Image:ut2004-linkgun-osiris2.jpg|The Link Gun in [[DM-DE-Osiris2]].|
 +
; Primary fire
 +
: Type: Projectile
 +
: Damage: 30
 +
: Fire rate: 5.5/sec
 +
; Secondary fire
 +
: Type: Hitscan
 +
: Damage: 9
 +
: Fire rate: 9.17/sec
 +
; Ammunition
 +
: Weapon pickup: 70
 +
: Ammo pickup: 50
 +
: Maximum: 220
 +
}}
 +
As with most UT2003 weapons, the UT2004 version of the Link Gun has remained largely the same, though it has received several subtle changes. The Link Gun's appearance has been altered. The primary fire now consumes 2 ammo per shot, and the secondary fire has a greater fire rate of over 9 hits per second, although the damage per hit has been decreased to 9 such that its rate of damage has been unchanged. In compensation for the increased ammo consumption rate, the ammo capacity of the UT2004 Link Gun has been increased.
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In UT2004, players can also repair [[vehicle]]s and [[Power Node]]s with the alternate fire, greatly increasing the utility of this weapon in [[Onslaught]], [[Vehicle CTF]], and certain [[Assault]] maps.
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== Unreal Tournament 3 ==
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{{Infobox_Weapon|
 +
Link Gun (UT3)|Image:Placeholder.png|A Link Gun.|
 +
; Primary fire
 +
: Type: Projectile
 +
: Damage: ?
 +
: Fire rate: 6.7/sec ?
 +
; Secondary fire
 +
: Type: Hitscan
 +
: Damage: ?
 +
: Fire rate: ?
 +
; Ammunition
 +
: Weapon pickup: 50
 +
: Ammo pickup: ?
 +
: Maximum: ?
 +
}}
 +
The Link Gun returns in UT3, but as that is still unreleased, not much is known about its specifics. The Link Gun is now white, along with its plasma projectiles and beam. The beam is now curved, although it will still hit exactly where the crosshairs are aimed. Also, the primary fire rate has been increased.
  
 
[[Category:Weapons| {{PAGENAME}}]] [[Category:Projectile weapons| {{PAGENAME}}]] [[Category:Hitscan weapons| {{PAGENAME}}]]
 
[[Category:Weapons| {{PAGENAME}}]] [[Category:Projectile weapons| {{PAGENAME}}]] [[Category:Hitscan weapons| {{PAGENAME}}]]

Revision as of 20:58, 5 August 2007

The Pulse Gun is a weapon in Unreal Tournament. The Pulse Gun is replaced by the similar Link Gun in UT2003, UT2004, and UT3.

The Pulse Gun's primary fire launches plasma projectiles at a rapid rate, and its secondary fire shoots a constant beam of plasma, though this beam is of limited length. The Link Gun is different from the Pulse Gun only in that a player may "link up" with a teammate who also has the Link Gun, by firing the beam at the teammate, boosting the teammate's firepower; the new name reflects this feature. Multiple players can link up to create a chain or any other (acyclic) arrangement of links for a greater boost.

Unreal Tournament

Pulse Gun (UT)
A Pulse Gun.
Primary fire
Type: Projectile
Damage: ?
Fire rate: ?
Secondary fire
Type: Hitscan
Damage: ?
Fire rate: ?
Ammunition
Weapon pickup: ?
Ammo pickup: ?
Maximum: ?

The Pulse Gun's primary fire projectiles are green orbs of plasma, and they travel at a constant speed (?). The usefulness of the primary fire is generally limited to close-to-medium range, as is the case with most projectile weapons.

The secondary fire is much stronger. When fired, a straight beam of green plasma is emitted, and this beam grows in length. Though this length is limited, the beam is much more effective at medium range than the primary fire, owing to its hitscan nature.

Add more specifics, the "saw" effect for doing more damage, etc

Unreal Tournament 2003

Link Gun (UT2003)
A Link Gun.
Primary fire
Type: Projectile
Damage: 30
Fire rate: 5.5/sec
Secondary fire
Type: Hitscan
Damage: 15
Fire rate: 5.5/sec
Ammunition
Weapon pickup: 40
Ammo pickup: 30
Maximum: 120

The Link Gun's primary fire projectiles are normally green, and while their initial speed is slower than that of a rocket, they speed up to four times that in under a second. The usefulness of the primary fire is generally limited to close-to-medium range, since their slow initial speed makes them easy to react to at longer range. However, with a fire rate of 5.5 shots per second with 30 damage per shot, at close range and especially against unmoving targets the Link Gun primary fire is one of the deadliest weapons considering its raw damage rate (165 damage per second).

The secondary fire tends to be more used, however. Though the green wiggly beam is of limited length, since the beam is hitscan it is far more reliable within its range. 5.5 times a second the beam checks for a hit, and will do 15 damage to a target, which comes out to be 82.5 damage per second. Though it can be hard to master, in the right hands the beam is more deadly than the primary fire, especially considering its lockdown effect: whenever the beam hits, it pushes the target slightly, making it difficult for the target to dodge out of the way, effectively locking the player down.

If a teammate is linked up to you, the teammate's link beam assumes the color of the team, and both the primary and secondary fire of your Link Gun become yellow and do extra damage. If there are n people linked up to you, the damage on the primary fire is multiplied by 1 + n, and the damage on the secondary fire is multiplied by 1 + (0.5 × n). For example, if two people are linked up to you, primary fire will do 90 damage per shot, and secondary fire will do 30 damage per hit for 165 damage per second. The primary projectile speed also increases with the number of links.

Unreal Tournament 2004

Link Gun (UT2004)
The Link Gun in DM-DE-Osiris2.
Primary fire
Type: Projectile
Damage: 30
Fire rate: 5.5/sec
Secondary fire
Type: Hitscan
Damage: 9
Fire rate: 9.17/sec
Ammunition
Weapon pickup: 70
Ammo pickup: 50
Maximum: 220

As with most UT2003 weapons, the UT2004 version of the Link Gun has remained largely the same, though it has received several subtle changes. The Link Gun's appearance has been altered. The primary fire now consumes 2 ammo per shot, and the secondary fire has a greater fire rate of over 9 hits per second, although the damage per hit has been decreased to 9 such that its rate of damage has been unchanged. In compensation for the increased ammo consumption rate, the ammo capacity of the UT2004 Link Gun has been increased.

In UT2004, players can also repair vehicles and Power Nodes with the alternate fire, greatly increasing the utility of this weapon in Onslaught, Vehicle CTF, and certain Assault maps.

Unreal Tournament 3

Link Gun (UT3)
A Link Gun.
Primary fire
Type: Projectile
Damage: ?
Fire rate: 6.7/sec ?
Secondary fire
Type: Hitscan
Damage: ?
Fire rate: ?
Ammunition
Weapon pickup: 50
Ammo pickup: ?
Maximum: ?

The Link Gun returns in UT3, but as that is still unreleased, not much is known about its specifics. The Link Gun is now white, along with its plasma projectiles and beam. The beam is now curved, although it will still hit exactly where the crosshairs are aimed. Also, the primary fire rate has been increased.