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Difference between revisions of "Manta"
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==Description== | ==Description== | ||
[[Image:Manta.jpg|thumb|right|200px|]] | [[Image:Manta.jpg|thumb|right|200px|]] | ||
− | The Manta has neither strong armor (200 [[HP]]) nor much firepower. | + | The Manta has neither strong armor (200 [[HP]]) nor much firepower. Its main strength is its agility. Due to this, it is mainly feared by [[infantry]] which can easily get squished by the Manta. |
− | The Manta's fans suck in the ribbon which the [[Scorpion]] shoots and receives additional damage from it. However if the Manta can stay away far enough it can dodge the Scorpion's shots and kill it with ease. | + | The Manta's fans suck in the ribbon which the [[Scorpion]] shoots and receives additional damage from it. However, if the Manta can stay away far enough it can dodge the Scorpion's shots and kill it with ease. |
{{clear}} | {{clear}} | ||
==Usage in VCTF== | ==Usage in VCTF== | ||
− | If a flag carrier enters a Manta in [[VCTF]], he drops the flag immediately as he does when he enters the [[Raptor]] or [[ | + | If a flag carrier enters a Manta in [[VCTF]], he drops the flag immediately as he does when he enters the [[Raptor]] or [[Cicada]]. This is due to balancing, because a Manta driver could get quickly out of range of everything and would therefore be nearly uncatchable. |
The Manta can also get useful for squishing enemy flag carriers, especially if the carrier is distracted by other players. | The Manta can also get useful for squishing enemy flag carriers, especially if the carrier is distracted by other players. | ||
===Manta run=== | ===Manta run=== | ||
− | As described in the | + | As described in the vCTF-Section, a flag can't be transported in a Manta. However, a flag carrier can stand on the Manta either on one of it's wings or (more infrequent) on top of the Manta. This is called a Manta run. |
− | Some people see the Manta run as | + | Some people see the Manta run as an [[exploit]], yet some see it as a valid tactic, so most vCTF servers allow Manta runs. |
Please note that Manta runs are also usable and useful in [[Onslaught]] when vehicles are rare and the team needs to get to the front as fast as possible. | Please note that Manta runs are also usable and useful in [[Onslaught]] when vehicles are rare and the team needs to get to the front as fast as possible. |
Revision as of 14:03, 23 July 2007
The Manta is one of the six vehicles introduced in Unreal Tournament 2004.
Description
The Manta has neither strong armor (200 HP) nor much firepower. Its main strength is its agility. Due to this, it is mainly feared by infantry which can easily get squished by the Manta. The Manta's fans suck in the ribbon which the Scorpion shoots and receives additional damage from it. However, if the Manta can stay away far enough it can dodge the Scorpion's shots and kill it with ease.
Usage in VCTF
If a flag carrier enters a Manta in VCTF, he drops the flag immediately as he does when he enters the Raptor or Cicada. This is due to balancing, because a Manta driver could get quickly out of range of everything and would therefore be nearly uncatchable. The Manta can also get useful for squishing enemy flag carriers, especially if the carrier is distracted by other players.
Manta run
As described in the vCTF-Section, a flag can't be transported in a Manta. However, a flag carrier can stand on the Manta either on one of it's wings or (more infrequent) on top of the Manta. This is called a Manta run. Some people see the Manta run as an exploit, yet some see it as a valid tactic, so most vCTF servers allow Manta runs. Please note that Manta runs are also usable and useful in Onslaught when vehicles are rare and the team needs to get to the front as fast as possible.