NewsUnrealEdForumsFilesModsFragBU

Skin

BeyondUnreal


Personal tools

Difference between revisions of "Mine Layer"

From Liandri Archives

Jump to: navigation, search
m
Line 12: Line 12:
 
The Mine Layer ahs been removed from [[UT3]] and [[Spider Mine]]s are now a deployable inventory item instead of a gun.
 
The Mine Layer ahs been removed from [[UT3]] and [[Spider Mine]]s are now a deployable inventory item instead of a gun.
 
==See Also==
 
==See Also==
*[[Spider Mine (Deployable)]]
+
*[[Spider Mine (deployable)]]
  
 
[[Category:Weapons]]
 
[[Category:Weapons]]

Revision as of 22:12, 30 July 2007

The Mine Layer made it's first and only appearance in UT2004. The gun was meant to assist in playing defensively on Onslaught maps.

Unreal Tournament 2004

Deriving technology from Izanagi Corporation's Micro-spy military line, the minelayer is a deadly combination of cutting-edge high explosives, A.I., and robotics. Carrying thermite encased within it’s fragmenting Duranium shell these drones will sit quietly until a vehicle is within range, then charge and detonate on contact. If an on-foot enemy is within range, the mines will chase them down and leap onto them, detonating. Alt-fire activates a guidance laser from the Minelayer itself, causing all launched drones to flock toward the painted point. Although each clip can only hold four drones, the minelayer is deadly for both infantry and vehicles alike.

Primary Fire

Launches Spider Mines onto the ground.

Secondary Fire

A laser that allows you to "herd" your spider mines into strategic positions.

Additional Information

The Mine Layer ahs been removed from UT3 and Spider Mines are now a deployable inventory item instead of a gun.

See Also