Skin
Game Sections
- Unreal
- Unreal: RTNP
- Unreal II
- Unreal Tournament
- UT2003
- UT2004
- Unreal Tournament 3
- Unreal Championship
- Unreal Championship 2
Personal tools
Difference between revisions of "Mine Layer"
From Liandri Archives
IceCreamYou (talk | contribs) m |
m |
||
Line 14: | Line 14: | ||
*[[Spider Mine (deployable)]] | *[[Spider Mine (deployable)]] | ||
− | [[Category:Weapons]] [[Category: | + | [[Category:Weapons| {{PAGENAME}}]] [[Category:Projectile weapons| {{PAGENAME}}]] [[Category:Gametype-specific weapons| {{PAGENAME}}]] |
Revision as of 09:05, 1 August 2007
The Mine Layer made it's first and only appearance in UT2004. The gun was meant to assist in playing defensively on Onslaught maps.
Unreal Tournament 2004
Deriving technology from Izanagi Corporation's Micro-spy military line, the minelayer is a deadly combination of cutting-edge high explosives, A.I., and robotics. Carrying thermite encased within it’s fragmenting Duranium shell these drones will sit quietly until a vehicle is within range, then charge and detonate on contact. If an on-foot enemy is within range, the mines will chase them down and leap onto them, detonating. Alt-fire activates a guidance laser from the Minelayer itself, causing all launched drones to flock toward the painted point. Although each clip can only hold four drones, the minelayer is deadly for both infantry and vehicles alike.
- Primary Fire
Launches Spider Mines onto the ground.
- Secondary Fire
A laser that allows you to "herd" your spider mines into strategic positions.
Additional Information
The Mine Layer ahs been removed from UT3 and Spider Mines are now a deployable inventory item instead of a gun.